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报告翻译问题
Reason might be that fullDetailDist/noDetailDist in config.cpp is pretty small compared to what i have seen in other terrains?
"Warning Message: Cannot open object a3\structures_f_enoch\industrial\a3\structures_f_enoch\industrial\materials\woodpile_04_f.p3d"
The .rpt has some more info
ca\structures_e\housek\terrace_k_1_r_ep1.p3d: house, config class missing
Warning Message: Cannot open object a3\structures_f_enoch\industrial\a3\structures_f_enoch\industrial\materials\woodpile_04_f.p3d
a3\structures_f_enoch\industrial\a3\structures_f_enoch\industrial\materials\woodpile_04_f.p3d: No geometry and no visual shape
The first message about config class missing might not have to do anything with the actual warning message, as it also appears earlier without the warning message about woodpile_04_f.p3d.
Also- although this is probably due to CUP assets; you are unable to shoot out lights in towns.
Load the terrain in Arma3 editor and place the camera aroundt [1800/7300], Maybe you have to fly the camera a bit around in the forest there, it might take some seconds for the messagebox to appear.
This warning only appears once, you have to restart Arma3 so it appears again.
The a.i in your squad will not pass through gaps in the rocks that the player can traverse.Very frustrating.
I've never used a wip terrain and wandering through this beauty I can't help but notice places like these:
https://imgur.com/a/Dy0ekay
Ab-Kalak is unusual compared to the rest, Dabar-Nau, Hajellah, Daftani and some other marked and unmarked villages are missing as well as this big open area marked in red circle.
Are these to be finished?
http://dl4.joxi.net/drive/2021/04/19/0024/0858/1631066/66/8da6639fda.png