Arma 3
Uzbin Valley
Bugreports
A tower In the airport at 9212/9276 is a bit lopsided (see https://imgur.com/s97cNlf )
Viimeisin muokkaaja on Ron4Swat; 8.5.2020 klo 16.09
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Max  [kehittäjä] 8.5.2020 klo 15.29 
thx
Another similar lopsided guard tower at same location at 9932/9952.
Some of the gras clutter or part of it is popping in and out of visibility in pretty close distance, maybe around 10m.

Reason might be that fullDetailDist/noDetailDist in config.cpp is pretty small compared to what i have seen in other terrains?
Since the May 16 update there is a error when starting a mission with the terrain, which also appears in the .rpt.

"Warning Message: Cannot open object a3\structures_f_enoch\industrial\a3\structures_f_enoch\industrial\materials\woodpile_04_f.p3d"

The .rpt has some more info

ca\structures_e\housek\terrace_k_1_r_ep1.p3d: house, config class missing
Warning Message: Cannot open object a3\structures_f_enoch\industrial\a3\structures_f_enoch\industrial\materials\woodpile_04_f.p3d
a3\structures_f_enoch\industrial\a3\structures_f_enoch\industrial\materials\woodpile_04_f.p3d: No geometry and no visual shape

The first message about config class missing might not have to do anything with the actual warning message, as it also appears earlier without the warning message about woodpile_04_f.p3d.

Viimeisin muokkaaja on Ron4Swat; 1.6.2020 klo 12.25
Small bug - At the far north western border there is an oasis. "Swimming" into the water pools results in a permanent falling animation. No movement or interaction possible. There is also a minor graphical glitch in that that water texture is slightly above the edge of the cliff.

Also- although this is probably due to CUP assets; you are unable to shoot out lights in towns.
Viimeisin muokkaaja on Mallekip; 31.5.2020 klo 9.07
Here is how to reproduce the warning i posted about earlier about the warning message about arma not being able to open "a3\structures_f_enoch\industrial\a3\structures_f_enoch\industrial\materials\woodpile_04_f.p3d".

Load the terrain in Arma3 editor and place the camera aroundt [1800/7300], Maybe you have to fly the camera a bit around in the forest there, it might take some seconds for the messagebox to appear.

This warning only appears once, you have to restart Arma3 so it appears again.
Tested in editor made mission and with Dynamic Recon Ops.The problem is that the long lines of rocks on the ridges coming down from the mountains are impassable to the a.i.
The a.i in your squad will not pass through gaps in the rocks that the player can traverse.Very frustrating.
Flying rocks and cornplants at 059042.
House hangs over cliff a bit at 5898/11275 (https://imgur.com/UsB81Ar)
Terrace is not covered properly: https://imgur.com/a/1Wc2sZX

I've never used a wip terrain and wandering through this beauty I can't help but notice places like these:
https://imgur.com/a/Dy0ekay
Ab-Kalak is unusual compared to the rest, Dabar-Nau, Hajellah, Daftani and some other marked and unmarked villages are missing as well as this big open area marked in red circle.
Are these to be finished?
Multiple rocks on the road around 7818/6432, all the way up to Srah Qual'ah ( https://imgur.com/OEmkTn9 )
soil in building at 5948/10730 ( https://imgur.com/Oq6FymK ). Same in the next building NW of that one at the hill at 5913/10794.
Some strange object rotations at 3007/2165 ( https://imgur.com/Vk8mvA2 )
Building partly in the air at 9319/7542 ( https://imgur.com/XyJ7WAN )
puddle of water is glitching at [6195,10617.7,0]
http://dl4.joxi.net/drive/2021/04/19/0024/0858/1631066/66/8da6639fda.png
Viimeisin muokkaaja on ЗАЛУПА ЕЖА; 19.4.2021 klo 5.22
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