Dungeons of Dredmor

Dungeons of Dredmor

Disciple of Cookie (v. 2)
Destijl  [developer] 22 Oct, 2013 @ 6:50pm
Update 1 (Published!)
I feel like it's been fairly well established that this mod could be balanced a little better, so I'm starting this thread to discuss possible changes for the inevitable first update. My current idea for what I'll be changing follows, and if you'd like to propose ideas for other tweaks I'd love to hear them.

UPDATE UPDATE: The update has been released!

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Disciple of Cookie V. 1
-Magic resist/sight increase buffs halved and granted every other skill.
-New skill progression: Grandmamancy, Scent of Cookie, Bag of Cookie, Elder Whispers, Dreams of Future Cookie, Elders' Elect.
-Grandmamancy fixed (actually works now).
-Scent of Cookie change: Duration of charm reduced from 30 turns to 15 turns. The subsequent bleeding out effect remains unchanged.
-Bag of Cookie change: now has a passive and active component. Passive- There's now a 10% chance that a cookie will be spawned when the player is attacked. Active- The player can sacrifice 100 gold to grant themselves a cookie.
-Elder Whispers change: all stat buff values changed to 3.
-Dreams of Future Cookie effect changed, no longer grants XP when disarming trap.
-Elders' Elect now deals existential damage to the player in addition to having a mana cost.
Last edited by Destijl; 26 Oct, 2013 @ 12:56pm
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Showing 1-2 of 2 comments
Kaidelong 23 Oct, 2013 @ 7:55am 
Please fix the Dreams of Future Cookie XP exploit. You can leave the trap in the dungeon as a separate item but instead of summoning it, make a spell mine.

Think about how annoyed players will be that it's quite workable to keep using ley lines whenever it's available just to cast the trap and get free XP.
Last edited by Kaidelong; 23 Oct, 2013 @ 7:57am
Destijl  [developer] 23 Oct, 2013 @ 10:32am 
Oh, hey, it's been a while since I've played- I forgot about spell mines. Yeah, that'll be a change too.
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