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When playing as Egypt, my army traditions "Veteran Army" no longer provides +xp to new recruits upon recruitment - evident on the fact that the recruitment cards no longer as extra chevrons.
Reloaded without your mod and the extra chevrons came back.
Other mods loaded: Radius Total War, Radius Unit pack 1, Radius Unit Pack 2, Radius Unit Pack 3
I have not changed any of the army traditions effects (yet), so I'm unsure what's causing this.
I'll look into the files, but what was the exact name of the army tradition in question? There is no tradition named "Veteran Army" in the DB files.
The issue was a vanilla one that was fixed by CA in the latest patch. I have not updated the tables yet to reflect those changes, but will do so in time for the next release (v.1.5).
P.S. If you know how to use the PFM and want to change this immediately, just change the "this_army" designation for "army_4_battle_hardened" to "this_force_general" (all 3 levels)
Thank you for pointing this out.
So clicked Off is:
-Praterion Reskin
-Dresdens Sack & Lib
-Radious AI
-Radious Campaign
-Radious Battle
-Radious Econ and Research
In the /data folder without it showing up in the new Steam Mod Manager is:
-Radious Graphics Mod
-MD_SEEM
I'm assuming there wasn't a crash? Just TTT not showing the intended changes?
Also, what is MD_SEEM?
Could you try turning on TTT with everything else except the Praetorian reskin? I'm getting reports that TTT is somehow conflicting for users with some reskin mods, which is totally weird because there is absolutely no overlap.
Thanks,
Hellbent
and MD_SEEM is on TWC and is a mod that makes like the onagers and ballista's flame pots like amazing! I really like it. But I just loaded the game with it and Rad's graphics mod and your TTT was there.
And yes - there is no crash - simply no awesome TTT mod shows up on character screen picks.
Odd though it is conflicting.
Thanks Hell.
Another user who reported the same problem was using the Natural Dyes mod from TWC, and it wasn't updated for use with patch 5. I think that is why it's conflicting with TTT. Best to wait till they update their mods.
"10/19 Updated to Patch 5 compatible. Slimmed way down, now more compatible with other mods.
You now have to use the new in game mod manager to activate the mod after you extract it into your rome 2 data folder."