Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6
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Update: 29 Oct, 2013 @ 1:51am

*Bug fixes:
1) Fixed "Roman Extra Army Rations" to provide proper bonuses
2) Fixed "Superior Wife" to provide proper bonuses
3) Fixed "Experienced Archer" and "Tenacious Defender" to give proper range bonuses

Just a note that the range increase fix for "Experienced Archer" and "Tenacious Defender" might seem like a lot, but there's a vanilla bug in which you need to have very high values for this to take effect. So 500% is actually only 5%.

4) Fixed ancillary images for "Tribune of the Plebs" and "Lucky Pilum"

*Finished ancillaries that are Eastern faction specific ('Eastern' category)
1) New portraits for all of them
2) New dynamic triggers for all of them
3) Took out redundant ancillaries that were causing spam
4) New, overhauled effects for all of them

*Finished ancillaries that are Greek faction specific ('Greek' category)
1) New portraits for all of them
2) New dynamic triggers for all of them
3) Took out redundant ancillaries that were causing spam
4) New, overhauled effects for all of them

*Finished ancillaries that are Egyptian faction specific ('Egyptian' category)
1) New portraits for all of them
2) New dynamic triggers for all of them
3) Took out redundant ancillaries that were causing spam
4) New, overhauled effects for all of them

*Miscellaneous
1) Updated quality of images for "Spinster Aunt" and "Slaver"
2) New image cards for "good" traits and "mad" traits, courtesy of anonymous benefactor from TWC
3) Added two new Jewish ancillaries

Update: 23 Oct, 2013 @ 9:08pm

v.1.51 - Nomad DLC Compatibility Hotfix

*Bug Fixes
1) Nomadic factions will now gain ancillaries as normal
2) Nomadic factions have been included in the non-faction specific ancillary pool (vanilla issue)
3) Nomadic faction's army legacies will not be available as normal.
4) Included Arverni and Suebi factions into some of the common barbarian-specific ancillaries
5) Nomadic factions have also been included in the barbarian-specific ancillaries from v.1.4.

*Balancing Changes
1) Gravitas bonuses for various wives have been nerfed significantly

*Miscellaneous
1) Fixed some descriptions for ancillaries revamped in v.1.5

Update: 21 Oct, 2013 @ 9:38pm

Changed the picture...again to denote last update and version

Update: 21 Oct, 2013 @ 6:19pm

.1.5 - Roman Ancillary Spam Fix and Overhaul + Dynamic XP Gain for Governors + Cursus Honorum Changes

*Bug fixes:
1) Fixed 'Battle Hardened' army tradition to grant proper XP bonuses

*Balancing Changes:
1) Lowered public order bonuses across the board in accordance to the new dynamic XP system for governors
2) Lowered gravitas and power to political party effects from 'Political Animal' skill

*Dynamic XP system for Governors
1) +1 XP for just being in a garrison
2) +1 XP for having the second to the highest tax level
3) +1 XP for having >25 public order in a region

*Finished ancillaries that are Roman faction specific ('Roman' category)
1) New portraits for all of them
2) New dynamic triggers for all of them
3) Took out redundant ancillaries that were causing spam
4) New, overhauled effects for all of them

*Finished ancillaries that are for wives ('usable for all' category)
1) New portraits for all of them
2) Added simple effects when appropriate

*Trait changes:
1) Lowered instances of "Like_Xfaction" when making alliances
2) Lowered instances of madness (took out triggers for alcoholism and religiosity)
3) Lowered instances of "Loyal" traits for Rome

*Cursus Honorum Changes (for all factions)
1) Each rank will now retain the bonuses of the previous ranks
2) THIS IS EXPERIMENTAL and is still open for balancing tweaks
3) There is a vanilla VISUAL bug in which the wrong promotion will be shown as "next" in the promotion screen, but don't worry because you will get the correct one when you actually promote.

*Brand New Skill Cards!
1) More in line with vanilla art style
2) Anonymous donor with far more art skills than I hailing from the Total War Center forums is to be thanked (he doesn't want his name to be mentioned).

*Various other little tweaks and typo fixes

*To see the greatest effect, it's best to play as Rome for this release.

Update: 21 Oct, 2013 @ 6:13pm

Image change + noob updating error on my part.

Update: 18 Oct, 2013 @ 9:03am

v.1.0
*Initial Release
*Increased Ancillary Effects
*Bug Fix: Changed 'dancer' ancillary effect from +5 cunning to +1 cunning

v.1.1
*Internal changes

v.1.2
*Complete Skill Tree Overhaul

v.1.3
*Added 'Commander of Men,' 'Booming Voice,' 'Proven Leader,' 'Master of Statecraft,' 'Political Animal,' and 'Unwavering Patriot' to Authority tree
*Added 'Agriculturist' to Zeal tree
*Added mod installation options (.MOD and .MOV format)
*Removed 'Inspiring Leader' tree and 'Public Speaker'
*Moved 'Dread Commander' to Authority
*Moved 'Sworn Bodyguard' to Authority
*Changed 'Master of Scouts' effects to increase line of sight and agent spotting chance instead of movement range
*Changed graphics for 'Siegecraft Expert' and 'Military Conscriptor' (increased quality)
*Bug Fixes:
Fixed missing 'Veteran Marine' title
Fixed bugged EXP effect for 'Drillmaster' (thanks to Mordocai and doom31 for pointing this out)
*Balance Changes:
Reduced morale increases across the board (with stacking, still quite high)
Reduced gravitas per turn and political power per turn effects
Removed + EXP effect for 'Trained Swordsman' as it was a bit overpowered with
stacking effects
*Various other small details and typos fixed

v.1.4 - Initial Steam Workshop Release
*New TTT Team Member: Please welcome Dresden, creator of the following amazing mods! (all compatible with TTT_1.4 by the way!). Dresden has been a big help with the new ancillary portraits, so shoot some +Rep his way to give him a warm welcome!
*Bug fixes:
Fixed 'Master of Statecraft' to grant bonuses to diplomacy
Fixed 'Master of Statecraft' to grant bonuses to global trade
*Added experience gain for governors who stay in settlements
Lowered instances of 'bad' traits from accumulating from staying too long in a settlement (still best to stretch your governor's legs once in a while!)
*Finished ancillaries that are non-faction specific ('all' category)
New portraits for all of them
New dynamic triggers for all of them
Took out redundant ancillaries that were causing spam
*Finished ancillaries that are barbarian-faction specific ('barbarian' category)
New portraits for all of them
New dynamic triggers for all of them
Took out redundant ancillaries that were causing spam
*To see the greatest effect, it's best to play barbarian factions for this release.
*Trait changes:
Since the various mistress ancillaries are now tied to having certain traits (any adulterer line), the chances of gaining those traits are increased
*Various other little tweaks and typo fixes