Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
- Compatibility with more third-party mods and mod packs.
- Modernize the code base with focuses on readability, maintainability, and performance.
- Add more turrets (formerly called "bunkers" as I originally intended for there to be a different art style that buried the turrets inside the walls instead of sitting on top of them).
- Add more cosmetic options.
- Turrets should have tech trees.
- Try to find ways to encourage the AI to use the walls more strategically. This is hard.
- Compatibility with more third-party mods and mod packs.
- Maintain code with focuses on readability, maintainability, and performance.
- Add more varied turrets; turrets should have tech trees.
- Add a few more cosmetic options.
- Continue to improve the usability of the walls with AI.