Space Engineers

Space Engineers

[DEPRECATED!!] Hazard Mechanics
TheGoudaShoota  [developer] 15 Dec, 2019 @ 8:35pm
Balance Suggestions
Please post any balance suggestions or problems here
Current Balance Stats

Name
Output/Input
Uranium
Control Rods
Coolant
Small Grid Small Reactor
500kW
1.27mg/s @ max
Cobalt, 0.001kg/s @ max
0.0000005L/s @ max
Small Grid Large Reactor
14MW
35.44mg/s @ max
Cobalt, 0.001kg/s @ max
0.00014L/s @ max
Small Grid Small High Performance Reactor
900kW
1.2mg/s @ max
Silver, 0.0003077kg/s @ max
0.0000009L/s @ max
Small Grid Large High Performance Reactor
25MW
4.55mg/s @ max
Silver, 0.0003077kg/s @ max
0.00025L/s @ max
Large Grid Small Reactor
14MW
Uranium 10.22mg/s @ max
Cobalt, 0.001kg/s @ max
0.00014L/s @ max
Large Grid Large Reactor
320MW
1.6g/s @ max
Cobalt, 0.001kg/s @ max
0.0032L/s @ max
Large Grid Small High Performance Reactor
28MW
4.67mg/s @ max
Silver, 0.0003077kg/s @ max
0.00028L/s @ max
Large Grid Large High Performance Reactor
700MW
747.07mg/s @ max
Silver, 0.0003077kg/s @ max
0.007L/s @ max
Large Grid Coolant Tank
-
-
-
1500L
Small Grid Coolant Tank
-
-
-
600L
Coolant
-
-
-
60L
Last edited by TheGoudaShoota; 1 Jun, 2020 @ 2:16pm
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Showing 1-8 of 8 comments
SOBEK 17 Dec, 2019 @ 1:13am 
Have suggestion for balance. Reactors must use more coolant and ingots to work , 30% more of ingot and coolant for 10 min of reactors work will by good, player will have more work to do for reactors energy.
Taito 8 Apr, 2020 @ 2:49pm 
Let the generated heat accumulate. And then you need to use heat sinks to disperse them (space only). In the atmosphere, the heat would dissipate by itself
TheGoudaShoota  [developer] 8 Apr, 2020 @ 3:08pm 
If I were to do that, I'd tie into Thermal Mechanics, which would make that a dependency (tbh, its one of my top 50 'always on' mods, and I think everyone should use it). Thanks for the suggestion, I'll think about it.
Taito 8 Apr, 2020 @ 3:30pm 
So they work together like I said or maybe they are two separate 'types' of heat?
TheGoudaShoota  [developer] 9 Apr, 2020 @ 4:14am 
They are currently Two separate things, Neither has an affect on the other. But I'm looking at maybe integrating Thermal Mechanics so that the radiators/exchangers do things to my mod
TheGoudaShoota  [developer] 9 Apr, 2020 @ 4:15am 
Thermal Mechanics is Grid based, as in, damages the grid, but not the player. Hazard Mechanics is (currently) Player based, which damages players, but not grids.
CTH2004 27 Jan, 2021 @ 8:14am 
I think that this mod should only effect player ships, that way AI mods don't have their ships failing
hyprcoob 28 Oct, 2021 @ 2:07pm 
The damage range for the reactors is not manageable, designing a ship where the reactor is around 7-10 blocks away (even shielded) seems excessive.
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Showing 1-8 of 8 comments
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