Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
"Some models only support DirectX9+ If you have anything lower than that, the models will become invisible. I recommend to stop using computers from 15 years ago. You could attempt to fix it by setting the following command in your console: mat_dxlevel 90"
It's highly likely that the models are only supported by DirectX9+
I don't think the Salmonids (or any VJ entities) are affected by the no collide option that's part of NPC Spawn Platforms, but I usually just use the classic VJ Spawner for NPC Battles.
1. ipairs - [C]:-1
2. unknown - lua/autorun/salmon_autorun.lua:122
[[VJ] Splatoon 2: Salmon Run SNPCs] lua/entities/splatoon_mothership/init.lua:48: attempt to call method 'AlertSoundCode' (a nil value)
1. CustomOnInitialize - lua/entities/splatoon_mothership/init.lua:48
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1116
3. Spawn - [C]:-1
4. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:487
5. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:540
6. unknown - gamemodes/sandbox/gamemode/commands.lua:572
7. unknown - lua/includes/modules/concommand.lua:54