Garry's Mod

Garry's Mod

[VJ] Splatoon 2: Salmon Run SNPCs
 Toto téma bylo přilepeno, takže je nejspíš důležité
geeworm  [vývojář] 22. dub. 2020 v 23.49
Bug Reports
Anything involving errors with this addon.

Known bugs:
- Steelhead bombs will fall off their head if moved around using the physics gun or any NPC with knockback. The bomb is a separate entity that is place ontop of the Steelhead, which is why this happens. I've already started finding a way to make where the bomb is part of the Steelhead and not a separate entity. The same goes for the Stinger and the Flyfish.

- Pink checkers for particles. You require HL2 Episode 2 for the particles to load properly.
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Chums can open doors? cause mine dont seem to open then,but snatchers when they see a Golden Egg and go for it,can open doors perfectly,and seem to be the only npc of the pack that opens doors.
geeworm  [vývojář] 23. dub. 2020 v 12.26 
Before this update Chums were able to break down doors, but I lowered the priority level in the Chum's AI so that it doesn't randomly go after doors when chasing an enemy, and only breaks doors when there's no enemy nearby. I may as well just make where Chums will only attacks doors if close enough, rather than go after doors at all.
No models show up for me. No conflicting addons, but the pan shows up! And so do the particles! I installed the models, so can you try to fix this?
geeworm  [vývojář] 23. dub. 2020 v 14.06 
It hasn't happened to me or anyone else here so far. DrVrej said himself that:

"Some models only support DirectX9+ If you have anything lower than that, the models will become invisible. I recommend to stop using computers from 15 years ago. You could attempt to fix it by setting the following command in your console: mat_dxlevel 90"

It's highly likely that the models are only supported by DirectX9+
Is the Bug where The Salmonids get stuck on eachother fixed? As a connoisseur of NPC Battles, this issue pestered me when i was using my NPC Spawn Platforms mods along with them, had to keep freeing them up, sure there are configs for spawning NPC’s at different intervals and positions and such, but has this minor issue been revolved in this recent update? (The NPC Spawn Platform also has an option for NPC solidity with each other, but i think it doesn’t activate well on these SNPC’s.)
geeworm  [vývojář] 23. dub. 2020 v 23.47 
That isn't really a bug, it's just more of the base itself. The Salmonids get stuck inside eachother due to collision boxes that make sure they're able to be hit by bullets and projectiles. That being said, it's still very much possible for me to simply make a Convar that you can enable that makes their hitboxes are still existent, but they will simply go through other Salmonids.

I don't think the Salmonids (or any VJ entities) are affected by the no collide option that's part of NPC Spawn Platforms, but I usually just use the classic VJ Spawner for NPC Battles.
The weapon parts of the Salmonids are all errors on my end. Any advice?
geeworm  [vývojář] 25. dub. 2020 v 17.43 
Install the requirements.
when i kill salmonids there blood missing texture
why is the mothership standing still and doing nothing
soggy původně napsal:
why is the mothership standing still and doing nothing
Well, i have archived this mod and the .lua files are intact with the archival along w/everything else, if someone is willing to pick up the work and fix some things, then this major issue will be resolved.
i got this error [[VJ] Splatoon 2: Salmon Run SNPCs] lua/autorun/salmon_autorun.lua:122: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. unknown - lua/autorun/salmon_autorun.lua:122
geeworm  [vývojář] 19. dub. 2021 v 3.12 
unfortunately this addon is outdated, meaning like most of my other addons, its riddled with bugs. while i only have minimal time to make progress on addons, someday i might revisit this and fix it up, or remake it entirely like i am with my alien swarm addon.
I got this LUA error:

[[VJ] Splatoon 2: Salmon Run SNPCs] lua/entities/splatoon_mothership/init.lua:48: attempt to call method 'AlertSoundCode' (a nil value)
1. CustomOnInitialize - lua/entities/splatoon_mothership/init.lua:48
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1116
3. Spawn - [C]:-1
4. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:487
5. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:540
6. unknown - gamemodes/sandbox/gamemode/commands.lua:572
7. unknown - lua/includes/modules/concommand.lua:54
Tommy Lee původně napsal:
I got this LUA error:

[[VJ] Splatoon 2: Salmon Run SNPCs] lua/entities/splatoon_mothership/init.lua:48: attempt to call method 'AlertSoundCode' (a nil value)
1. CustomOnInitialize - lua/entities/splatoon_mothership/init.lua:48
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1116
3. Spawn - [C]:-1
4. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:487
5. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:540
6. unknown - gamemodes/sandbox/gamemode/commands.lua:572
7. unknown - lua/includes/modules/concommand.lua:54
mothership don't work right
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