Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Edit: Corrected the tags in the discussion description. All should be accurate now.
graphical_culture = commonwealth_gfx
graphical_culture_2d = commonwealth_2d
to the appropriate dynamic country tag file (in my case "countries\D01.txt) I have managed to restore the Pony models to Luna's resistance, effectively making this path playable again. Had my Luna harmonic revolt been the second civil war in the playthrough, it would have had no effect because I would have had to modify D02 instead of D01.
Unfortunately this does not restore tech tree flavor; it remains generic.
I wish the script for Luna's harmonic resistance against Daybreaker was handled the same way as the Lunar Civil War against harmonic Celestia, with both countries having proper tags.