ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts Remastered
Removing / Hiding CKF engrams from the list without removing them from the game?
Is there any way I can remove the CKF engrams from the engram list since all of the blueprints are already on the crafting tables?
Senast ändrad av ChaosCat64; 5 feb, 2020 @ 22:52
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ColossalTrend 11 feb, 2020 @ 12:33 
Would like to know this too :D
pyromanci 11 mar, 2020 @ 7:12 
Yes. As the Engram list just a FPS tank when the CKF stuff is showing in the list. If the items are tied to the table then there is no need to have the engrams.
Senast ändrad av pyromanci; 11 mar, 2020 @ 7:13
exiledfreedom 11 mar, 2020 @ 14:47 
This would be awesome to have.
Caro 9 maj, 2020 @ 3:11 
Yes! Would be terrific :D
Linkinkores 13 maj, 2020 @ 1:07 
There is a way, but it´s a lot of work. What I am doing on my server is only allowing specified engrams ( bOnlyAllowSpecifiedEngrams=true in game.ini). What this does is hiding everything you don´t specify it exist, getting rid of the lag that causes hidding anything. The bad part is that you have to write every single engram you want back.
ChaosCat64 28 maj, 2020 @ 23:16 
Ursprungligen skrivet av Linkinkores:
There is a way, but it´s a lot of work. What I am doing on my server is only allowing specified engrams ( bOnlyAllowSpecifiedEngrams=true in game.ini). What this does is hiding everything you don´t specify it exist, getting rid of the lag that causes hidding anything. The bad part is that you have to write every single engram you want back.

I tried this, it deletes unaltered mod engrams from appearing in the engram / level list, but it also deletes them from appearing in the CKF crafting tables when you open them in-game
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