ARK: Survival Evolved

ARK: Survival Evolved

11,692 ratings
Castles, Keeps, and Forts Remastered
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Content Types: Mod, Structures
File Size
Posted
Updated
688.444 MB
25 Jul, 2019 @ 9:48am
6 Jun, 2021 @ 9:56pm
14 Change Notes ( view )

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Castles, Keeps, and Forts Remastered

Description


Mod ID:
1814953878
Publicly Released:
25/07/2019

This mod will work on any and all maps.

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]

CKF_ASA Available Now! Click the image below!
[www.curseforge.com]







Structure Memory Optimizations
This mod is fully compatible with -structurememopts

Features
Over 200 versatile building parts
Multiple Cosmetic Variants
Stackable Foundations
Corner Pillars
Fully Paintable Parts and Regions
All engrams are now pre-added to CKFR masonry table
(You are not required to unlock the Engrams, This is done for you when opening the masonry table)
Enhanced Snapping
Vanilla Floor Sizes
Vanilla Snap Compatible
True no collision on placement.
Adobe Cooling on all parts

3 full structure tiers
-> Settler Tier = Wood equivalent
-> Villager Tier = Stone equivalent
-> Castle Tier = Metal equivalent

Each building part also features multiple cosmetic variations and all parts and variants are fully paintable.

-> Cosmetic Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations stack, step, and snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;

[CKF_Config]
CeilingIsFoundation=false
DisableFoundationStacking=false
StackedFoundationHasFullHP=false
SettlerIsStone=false
SettlerIsMetal=false
SettlerIsTek=false
VillagerIsWood=false
VillagerIsMetal=false
VillagerIsTek=false
KeepIsWood=false
KeepIsStone=false
KeepIsTek=false
DisableAutomaticDoors=false
PickupWhenDamaged=false
DisablePickupDelayTimer=false
DisablePickup=false
StructureCraftingSpeed=1
StructureCookingSpeed=1

**If you are running CKF:R and CKF:SF both INI configs can be placed under the same header.
**Only one instance of each INI command line is needed


A more in-depth explanation of INI-settings and values can be found pinned to the discussion board.

Mod Summary

CKF has had a major overhaul, everything in this mod has been completely remade from scratch in order to bring you a much greater experience when using Castles, Keeps, and Forts. CKFR now uses Vanilla floor sizes and shapes for easier mixing with vanilla and other mod floors.

CKFR parts also use an enhanced snap system, walls now snap side to side, as do the roofs and even around corners, leading to a more enjoyable building experience, greater structural integrity and more ways for you to realise your epic builds.

All the parts in CKFR are fully paint-able with multiple colour regions, and multiple static mesh variants within the parts to provide even more customisation. All parts are designed to fall within the performance optimisation of vanilla parts, with models and materials made to be within vanilla spec.

At the request of many of users, this mod has also now been registered with the Beacon App to allow users to to more easily add this mods items to spawn beacons on their servers.

This mod contains building and construction parts, there are no decor items within the mod. If you wish to decorate your builds, there is a wide variety of existing decor mods available on the steam workshop such as Medieval Props, Eco Decor and RP decor. The decor items used in some of the user submitted build images above will be found within those decor mods.

CKF Team Members
ExileAcid - Developer
Gimilkhad - Extensive testing, influence upon the direction of the mod and feedback.
former;
eNc - Henrik - Extensive testing, influence upon the direction of the CKFR platform and feedback.

Mod Discord and Support
If you\'re having an issue you can\'t figure out or just want to hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)
[discord.gg]
https://discord.gg/NNc23xQ

Special Thanks to all who participated in the pre-release testing of this mod!
CKFR Community Volunteers;
Gimilkhad - Extensive and highly detailed bug reports, community tester
Nevcairiel - community tester
Aethyrea - community tester
Red Mustang - community tester

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]

Search Meta Tags
Castle Fort Keep Building Construction NoClip No Clip No collision Pick up Pickup House Home Medieval Middle ages Dark Age Knight Custom Assets Gate Vertical Gate Portcullis Sliding Gate Sliding Door raising Gate Lowering Gate Advanced Architecture Mod Texture Material Change Swap Edit Foundation Foundations Stack Stackable compatible Gate Gates Walls Battle Battlements Crenel Crenels Merlon Merlons Defence Defensive Town village Structure Structures ancient historic history palace glass switchable selectable prison jail cell dungeon bars barred CKF CKFR


Popular Discussions View All (140)
409
8 Jul @ 7:54am
PINNED: Servers running this mod
eNc | Henrik
333
22 Jun, 2024 @ 1:33am
PINNED: Suggestions
eNc | Henrik
181
22 Oct, 2024 @ 11:34am
PINNED: Bug reports
ExileAcid
1,638 Comments
Chief 25 Aug @ 11:19am 
You have this single player or server? Needs install on single of course, and install on server side as well if using that. Otherwise, if it's installed and in your active mod list, should work fine once you learn the engrams. So check your engram list to learn the benches. All the pieces are available without engrams once the benches are learned
Sir Spoony 24 Aug @ 11:44am 
Can't seem to get this to work no matter where I place it in the order...Not using other builder mod like Eco either...
Chief 19 Aug @ 9:38am 
They come default as wood, stone, metal as per the description in features above. But you can change those lower or higher using the gus ini options. Can change them all to tek tier or wood tier and in between. ;)
ElgarL 19 Aug @ 8:24am 
Are castle parts classed as stone or metal for damage? Can wyverns destroy these?
If stone (yes) if Metal (no). Asking as they use metal in their construction.
Puertorro 13 Aug @ 2:40pm 
So the mod loaded correctly and I can see the items in my inventory. However, when I try to place the crafting table, it does not place it down. It stays in my inventory.
KuroNoKenshi 19 Jul @ 7:52am 
so ive installed the mod for the first time but the structures dont seem to load correctly. i cannot see them in my invenotry nor the crafting or engram tab. pls help
Chief 18 Jul @ 4:33pm 
And if you are running ASM, you can choose pre-aquatica branch as well
Aggroviking 18 Jul @ 1:38am 
That's why I'm happy to rent my servers at gamed.de

Their team has decided to switch to the pre-Aquatica branch.
So all A:SEservers they host run without any problem again including my own with the tunguska map.
Aurora Lupus 17 Jul @ 4:23pm 
"⎛⎝OdesaLeeJames⎠⎞ 16. Juli um 9:24 
Aquatica has ruined your game!

Go to the Library, right-click on Ark Properties, select Betas, and if you're participating in the beta, select ASE; PRE-Aquatica.

And voilà, the usual Ark works again. (Even with mods)"

However, this only applies to single play or "private servers".
This does not apply to servers such as Nitrado or GPortal, as long as they do not yet offer a server-side settings option for this.
⎛⎝OdesaLeeJames⎠⎞ 16 Jul @ 12:24am 
Aquatica has ruined your game!

Go to the Library, right-click on Ark Properties, select Betas, and if you're participating in the beta, select ASE; PRE-Aquatica.

And voilà, the usual Ark works again. (Even with mods)