Stellaris
Ethics and Civics Alternative 2.8
petruxa  [producent] 3 lipca 2019 o 15:57
IDEAS, BUGS AND SUGGESTIONS
Please, feel free to share any bug reports, suggestions or ideas here.

GUYS, PLEASE!

Before filing a bug report, make sure that it's 100% my mod responsible for that. People tend to run a lot of different mods simultaneously, and I found that in 75% of the cases, it appears that there is an actual conflict with some other mod in the launcher. I leave myself a right NOT to respond to a bug report, which I know for sure is not mine. Thanks for understanding.
Ostatnio edytowany przez: petruxa; 6 sierpnia 2019 o 8:14
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I'm not 100% sure, but I think you need to increase the cost of Gestalt Ethics to 4 to prevent a bug when gestalt empires have access to a regular ethic. If I remember correctly it had something to do with their pops not dying off like they should, or maybe it was the empire becoming a "Despicable Neutral."
petruxa  [producent] 5 lipca 2019 o 2:10 
@troopersmith1 Gestalt ethic cost 4 points in this version of course. If it's not like that, then you prabably use some other mod which conflicts with mine.
Xerxes 5 lipca 2019 o 6:25 
The description of the bonus values from Fanatic Purifier seems to be different from its actual ingame values. The ingame values are correct as far as the civics.txt is concerned, just empire selection screen says they are different.
petruxa  [producent] 5 lipca 2019 o 7:29 
fixed
Lamenest 5 lipca 2019 o 8:30 
Думаю, я нашёл баг. У стагната в целом всегда должна быть только ОДИН фанатичный принцип. В моём случае после вознесения в киборга спирит-ксенофоб озверел и кинул мне вар. Ибо ксенофобия дебафает отношения весьма значительно. Пройти игру без смерти лидеров стало невозможным. Исправь, пожалуйста.
petruxa  [producent] 5 lipca 2019 o 8:39 
ответил уже, я не понимаю каким образом мой мод может вызывать подобные баги, скорее всего это что-то другое
Lamenest 5 lipca 2019 o 11:50 
Скорее всего он добавляет дополнительные очки принципов, из-за чего стагнат считает что одного прнципа ему мало и накидывает до лимита. Как у меня и было, одна фанатичная и две обычные.
Kepos 5 lipca 2019 o 14:49 
Trying your 'alternative' the first time and using beta_branch.

Probably the buttons got a little messed up:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1793243499

Fortunately those, which are not active are not chossable, but still there...
troopersmith1 5 lipca 2019 o 17:30 
@petruxa

Not sure what the conflict was, but I downloaded another mod that allows 4 ethic picks and now its fixed. ¯\_(ツ)_/¯
Ostatnio edytowany przez: troopersmith1; 5 lipca 2019 o 17:32
PurplePieMan 5 lipca 2019 o 23:13 
I'm having issues with pops refusing to take researcher jobs. I've tested this on 2.3.2 using just this mod, Dynamic Political Events, and the compatibility patch for both, and the problem continued to happen. Even with the Intellectual trait, Academic Privilege, and all other specialist jobs being de-prioritized, my pops would mope about looking for work while refusing to commit themselves to science.
I've checked the job weights, and those seem to be in order. Not sure what's causing this.
Kepos 6 lipca 2019 o 1:04 
After testing a while, I found tradition progress to be too fast. It seems you kept the speed from your Cultural Overhaul mod, where you offered 8 more traditions to choose from. With limited toward the 7 original ones it seems way to fast to be balanced. In my current game on 2207 I almost filled the first tradition completely. What to do with unity management, when all traditions are filled in no time? Please consider slowing progress for this one and/or to do another alteration with the 16 traditions from CO.
petruxa  [producent] 6 lipca 2019 o 4:09 
@PurplePieMan do you use Glavius mod? Turn it off, it is not supported anymore.

@Kepos are you running it along with my other mod? You must turn the old mod off, of course.

petruxa  [producent] 6 lipca 2019 o 4:11 
@Kepos I never messed with the rate of tradition progress, not in any of my mods. I'll try to do something with this, but can't promise.
Xerxes 6 lipca 2019 o 4:43 
@petruxa thanks for fixing most FP modifiers, really not trying to be annoying but the ship build cost modifier is still off by 10%.
petruxa  [producent] 6 lipca 2019 o 4:46 
Xerxes, which modifiers are you reffering to? Really not sure.
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