Stellaris

Stellaris

Ethics and Civics Alternative 2.8
petruxa  [udvikler] 3. juli 2019 kl. 15:57
IDEAS, BUGS AND SUGGESTIONS
Please, feel free to share any bug reports, suggestions or ideas here.

GUYS, PLEASE!

Before filing a bug report, make sure that it's 100% my mod responsible for that. People tend to run a lot of different mods simultaneously, and I found that in 75% of the cases, it appears that there is an actual conflict with some other mod in the launcher. I leave myself a right NOT to respond to a bug report, which I know for sure is not mine. Thanks for understanding.
Sidst redigeret af petruxa; 6. aug. 2019 kl. 8:14
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troopersmith1 5. juli 2019 kl. 0:32 
I'm not 100% sure, but I think you need to increase the cost of Gestalt Ethics to 4 to prevent a bug when gestalt empires have access to a regular ethic. If I remember correctly it had something to do with their pops not dying off like they should, or maybe it was the empire becoming a "Despicable Neutral."
petruxa  [udvikler] 5. juli 2019 kl. 2:10 
@troopersmith1 Gestalt ethic cost 4 points in this version of course. If it's not like that, then you prabably use some other mod which conflicts with mine.
Xerxes 5. juli 2019 kl. 6:25 
The description of the bonus values from Fanatic Purifier seems to be different from its actual ingame values. The ingame values are correct as far as the civics.txt is concerned, just empire selection screen says they are different.
petruxa  [udvikler] 5. juli 2019 kl. 7:29 
fixed
Lamenest 5. juli 2019 kl. 8:30 
Думаю, я нашёл баг. У стагната в целом всегда должна быть только ОДИН фанатичный принцип. В моём случае после вознесения в киборга спирит-ксенофоб озверел и кинул мне вар. Ибо ксенофобия дебафает отношения весьма значительно. Пройти игру без смерти лидеров стало невозможным. Исправь, пожалуйста.
petruxa  [udvikler] 5. juli 2019 kl. 8:39 
ответил уже, я не понимаю каким образом мой мод может вызывать подобные баги, скорее всего это что-то другое
Lamenest 5. juli 2019 kl. 11:50 
Скорее всего он добавляет дополнительные очки принципов, из-за чего стагнат считает что одного прнципа ему мало и накидывает до лимита. Как у меня и было, одна фанатичная и две обычные.
Kepos 5. juli 2019 kl. 14:49 
Trying your 'alternative' the first time and using beta_branch.

Probably the buttons got a little messed up:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1793243499

Fortunately those, which are not active are not chossable, but still there...
troopersmith1 5. juli 2019 kl. 17:30 
@petruxa

Not sure what the conflict was, but I downloaded another mod that allows 4 ethic picks and now its fixed. ¯\_(ツ)_/¯
Sidst redigeret af troopersmith1; 5. juli 2019 kl. 17:32
PurplePieMan 5. juli 2019 kl. 23:13 
I'm having issues with pops refusing to take researcher jobs. I've tested this on 2.3.2 using just this mod, Dynamic Political Events, and the compatibility patch for both, and the problem continued to happen. Even with the Intellectual trait, Academic Privilege, and all other specialist jobs being de-prioritized, my pops would mope about looking for work while refusing to commit themselves to science.
I've checked the job weights, and those seem to be in order. Not sure what's causing this.
Kepos 6. juli 2019 kl. 1:04 
After testing a while, I found tradition progress to be too fast. It seems you kept the speed from your Cultural Overhaul mod, where you offered 8 more traditions to choose from. With limited toward the 7 original ones it seems way to fast to be balanced. In my current game on 2207 I almost filled the first tradition completely. What to do with unity management, when all traditions are filled in no time? Please consider slowing progress for this one and/or to do another alteration with the 16 traditions from CO.
petruxa  [udvikler] 6. juli 2019 kl. 4:09 
@PurplePieMan do you use Glavius mod? Turn it off, it is not supported anymore.

@Kepos are you running it along with my other mod? You must turn the old mod off, of course.

petruxa  [udvikler] 6. juli 2019 kl. 4:11 
@Kepos I never messed with the rate of tradition progress, not in any of my mods. I'll try to do something with this, but can't promise.
Xerxes 6. juli 2019 kl. 4:43 
@petruxa thanks for fixing most FP modifiers, really not trying to be annoying but the ship build cost modifier is still off by 10%.
petruxa  [udvikler] 6. juli 2019 kl. 4:46 
Xerxes, which modifiers are you reffering to? Really not sure.
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