Rusted Warfare - RTS

Rusted Warfare - RTS

More Machines | v3.4 Long range arsenal!
Essential Strategy  [udvikler] 16. juli 2019 kl. 8:43
MM Balance
If you have any suggestions or questions about balance you can discuss it here, I will take your opinions into account for next updates and new units.
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ewookie 28. juli 2020 kl. 20:21 
Hi ES. As per my private message, the static defenses seem underpowered against most mobile units. Should they be buffed perhaps?
Essential Strategy  [udvikler] 25. aug. 2020 kl. 7:51 
I am planning to add some shields as turrets, maybe some upgrades would be good for static defenses as you said, I will work on the More Machines update when my new project is out.
Unknown 8. sep. 2020 kl. 13:34 
Hey! Awesome mod dude, these units make an excellent addition to the arsenal. I'm making a similar suggestion as ewookie: Higher tier laser def, repair bay, turrets. Maybe an experimental fortress of sorts?

I think the Mastodon mech is a bit too powerful with its fast firing machine gun, it nullifies even massed laser defenses.

The Alpha Rail gotta go, it's the bane of my existence as a base turtler :D
Nuke on death, nuke projectile. Nonono!

Any way I could support mod development? ^^
Essential Strategy  [udvikler] 8. sep. 2020 kl. 15:34 
Of course, your suggestion are all the support I need!
Hangover. 2. feb. 2021 kl. 20:26 
Please rework "Ghost" unit. Invisibility lasts way too long and there is no counter to them.
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