Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This isn't always the case though; specifically with Golans, Command Relay Weapons, and other mega bases/threats (more of a 3/3.5 thing, since the reapers are a ♥♥♥♥♥ to deal with). A ship is a big target for these bases and often will mean losing several before they are dispatched with. The command relay's weapon is nothing to scoff at and WILL destroy fleets if you just rush in without destroying it first. Their weakness is fighters/bombers/gunships, as they are two small to hit and are necessary for laying the groundwork of the rest of the assault. In these instances, you are better off having huge stacks of fighters/bombers than you are a mass of vulnerable carriers.