Team Fortress 2

Team Fortress 2

The Native's Neutraliser
STATS?
Here are mine (leave a + if you think they're good):

[DAMAGE DONE: 40-50 regular, 70-85 minicrit, 110-125 Critical]

+ 15 faster weapon switch on wearer
+ On Succesful hit, marks player for mini-crits for 7 seconds
+ Comes back


- If it hits a wall or a surface, cannot be retrievable.

15 second recharge rate.


Are these good?
Any others?


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Showing 1-15 of 107 comments
Clark Still 8 Sep, 2013 @ 12:24pm 
+75% Damage
Alt Fire: Throws at target and marks for death.
Upon successful alt fire weapons will fly back to you.

+25% Explosive Vulnrebility when active
RawSauceJesus 8 Sep, 2013 @ 1:39pm 
+ Throwable Melee Weapon
+ Comes back upon hit or miss
+ Causes bleed damage for 7 seconds
+ Mini-Crits slightly increases range, speed, and damage, as well as stuns the victim. Can hit 2 people instead of one.
+ Crits Highly increase range, speed, and damage, and automatically seeks enemies. Stuns for 3 seconds longer and can hit 3 people.
+ Friendly Pyro's can set the boomerang on fire, and it will cause burn AND bleed damage, making pyro's a great and deadly companion
+5% Move speed
+20% faster weapon switch
- Can be Airblasted, and will come back in an attempt to decapitate you
- Can be shot in mid-air, and be destroyed, but can be recharged for a 17 second time duration, or picked up from supply closets
-35% Chance of Critical Hit
- Cannot be Crit Boosted (Would be insanely OP, if it isnt slightly already)
-30% Maximum ammo and 15% longer recharge rate for anything other than the Air slicer itself
-25% Fire Resistance
Last edited by RawSauceJesus; 9 Sep, 2013 @ 6:09pm
Bee 8 Sep, 2013 @ 8:13pm 
Originally posted by j-rod916:
+ Throwable Melee Weapon
+ Comes back upon hit or miss
+ Causes bleed damage for 7 seconds
+ Mini-Crits slightly increases range, speed, and damage.
+ Crits Highly increase range, speed, and damage, and automatically seeks enemies.
+ Friendly Pyro's can set the boomerang on fire, and it will cause burn AND bleed damage, making pyro's a great and deadly companion
+5% Move speed
+20% faster weapon switch
- Can be Airblasted, and will come back in an attempt to decapitate you
- Can be shot in mid-air, and be destroyed, but can be recharged for a 25 second time duration, or picked up from supply closets
-20% Chance of Critical Hit
-30% Maximum ammo and 15% longer recharge rate for anything other than the Air slicer itself
-25% Fire Resistance
maybe faster recharge but other than that its good
Glazed 8 Sep, 2013 @ 10:02pm 
[secondary weapon, 20-30 damage on hit, depending on range, 30-35 mini crit, 50 crit]
-Travels in a curve to your target
+Can hit multiple enemies
+On hit: Stun
+On hit: Bleed for 6 seconds
+Returns to player if misses
-Airblastable
-Stops if hits 3 enemies
-Breaks if hits wall, prop, etc.
Recharge=10 seconds
Last edited by Glazed; 8 Sep, 2013 @ 10:03pm
Brickorblock 9 Sep, 2013 @ 3:38am 
Melee weapon.
LMB to slash, RMB to charge a throw. Can charge a slash by holding RMB and pressing LMB after. Fully charged slashes cuases stuns.
The longer the charge, the bigger the arc of the boomerang's path.
+Returns
+Penetrates multiple players on charged throw
+Stuns at the peak of the throw- bigger the arc, longer the stun
+Causes bleed on charged throw
-35% damage penalty
-Will not return if collides with the enviroment during it's flight and will instead shatter
-Can only be retrived from a resupply locker if shattered
-15 max health
-No random critical hits


BlueFunGuy 10 Sep, 2013 @ 8:41am 
Originally posted by CS That Guy You Love!:
Originally posted by j-rod916:
+ Throwable Melee Weapon
+ Comes back upon hit or miss
+ Causes bleed damage for 7 seconds
+ Mini-Crits slightly increases range, speed, and damage.
+ Crits Highly increase range, speed, and damage, and automatically seeks enemies.
+ Friendly Pyro's can set the boomerang on fire, and it will cause burn AND bleed damage, making pyro's a great and deadly companion
+5% Move speed
+20% faster weapon switch
- Can be Airblasted, and will come back in an attempt to decapitate you
- Can be shot in mid-air, and be destroyed, but can be recharged for a 25 second time duration, or picked up from supply closets
-20% Chance of Critical Hit
-30% Maximum ammo and 15% longer recharge rate for anything other than the Air slicer itself
-25% Fire Resistance
maybe faster recharge but other than that its good
+i like that idea.
Penny Harmless 10 Sep, 2013 @ 3:11pm 
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
Last edited by Penny Harmless; 10 Sep, 2013 @ 3:13pm
RawSauceJesus 10 Sep, 2013 @ 4:04pm 
Originally posted by {Snow}Shadow and snow the owl:
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
Which Achievment?
Skell 10 Sep, 2013 @ 6:17pm 
Originally posted by {Snow}Shadow and snow the owl:
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
if its primary then that conpletely removes the SNIPER part of the SNIPER which would make him almost totally useless :tradingcard:
RawSauceJesus 10 Sep, 2013 @ 7:55pm 
Originally posted by The Elusive Shpee:
Originally posted by {Snow}Shadow and snow the owl:
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
if its primary then that conpletely removes the SNIPER part of the SNIPER which would make him almost totally useless :tradingcard:
True, it needs to be melee, or secondary at the least
El Güey Nuevo 11 Sep, 2013 @ 1:00pm 
-50% regular melee damage
Causes 40-50 damage thrown hit
Dazes enemies on hit (view sways uncontrollably like in TFC)
Comes back on miss but drops on successful hit or hits a surface (recharges like sandman baseball)
Penny Harmless 11 Sep, 2013 @ 3:15pm 
Originally posted by The Elusive Shpee:
Originally posted by {Snow}Shadow and snow the owl:
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
if its primary then that conpletely removes the SNIPER part of the SNIPER which would make him almost totally useless :tradingcard:
srry ment secondary
and the achivment would be hmm... pin 5 enamies to the wall using the huntsman in one round?
AHHHH✔ 12 Sep, 2013 @ 7:22am 
give's 10 ammo on hit
-20% fyring speed
ichewyou 12 Sep, 2013 @ 11:39am 
-20% regular melee damage
Does regular damage when thrown
Will come back on hit or miss
If it hits someone on the wayback it will stun
If it hits anything on the wayback will need to recharge
can pick up items/ intelligence and bring them to you
Boo Bear 12 Sep, 2013 @ 1:32pm 
Well, it's a BOOMERANG, so.
Melee
Damage 20-30 (Depending on range) 40-60 minicrit, 80-120 crit
+Returns upon hit or miss
+Upon hit, stun for 2 sec
+Upon hit, bleed for 7 sec
+Can be used for normal melee, or thrown
+Pyros can set it on fire to inflict burn for 6 sec
-20 sec recharge time
-Airblast-able, if airblasted back can one-hit you
-Cannot be retrived if it hits a wall
-Destroyable if shot out of the sky when thrown
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