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secondary throws to deal minicrits on returning arc kills
minor cooldown for secondary attack
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it does 25% less damage
is throwable
if it hits a wall u have no melee untill u pick it up again or if u wait for the bar to fill up (like the cleaver for scout)
if it does not hit an enemy or a wall it comes back to you and it can do damage even when coming back
First rename It "Boom-Merang"
and now some stats:
PROS - A throwable weapon that makes the enemie bleed for 10 seconds.
Whenever you get a Headshot with your sniper rifle, the further you can throw the "Boom-Merang", making It easy to hit players that are far from you.
CONS- If you throw the "Boom-Merang" and miss your target you'll need to wait 20 seconds.
No random critical hits.
You equip It as a Secondary Slot Weapon (Like Scout's Flying Guillotine).
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░░░░░░░▄▄▐▌▄▄░░░ON THE BEST WORKSHOP ITEMS
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can hit multiple enemies but maybe takes longer to come back or does less damage
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