Space Engineers

Space Engineers

Radio Detection and Ranging (Radar)
AutoMcDonough  [producent] 10 czerwca 2019 o 5:31
Any issues, crashes, bugs go >HERE<
If you get a crash or obvious error from this mod, PLEASE grab the SE log file *before restarting the game* and get it to one of us.
You can host on a file share service and link here, post the relevant lines if you are familiar with it, or on discord you can directly send files to us.
Either way, we cannot help you without the information.
If it is not a crash but some other issue, please describe in as much detail as possible. “It doesn’t work” is not enough for us to know what the problem is.
Thank you.
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Wyświetlanie 1-15 z 107 komentarzy
DrCuddles 10 czerwca 2019 o 6:13 
I placed a radar in my dedicated server and it crashed my client and the server, this error was in the log:

2019-06-10 14:09:44.156 - Thread: 1 -> Raising event on object which is not recognized by replication: MyBeacon {194314EFDA99F2E} 2019-06-10 14:09:44.411 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at RadarBlock.RadarLogic.UpdateOnceBeforeFrame() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.UpdateOnceBeforeFrame() at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args)
Kamikaze  [producent] 10 czerwca 2019 o 6:39 
@DrCuddles, not sure why thats crashing, but i'm looking into it
DrCuddles 10 czerwca 2019 o 7:20 
Just to note I switched to the mod this is "reworking", the Radar mod updated updated and that works fine, hope that helps :)
Kamikaze  [producent] 10 czerwca 2019 o 7:23 
oh, so basically it just needed to redownload?
DrCuddles 10 czerwca 2019 o 7:41 
Nono, I was looking for a Radar mod and followed the chain from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=444539430 to the 2/3 updates and discovered your mod in the comments of https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1684690258

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1684690258 works as expected, your mod does not :)

As you were basing this off https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1684690258 I wanted to let you know that works and yours doesn't.

Hope this helps.
Kamikaze  [producent] 10 czerwca 2019 o 7:42 
oh ok, well i'm about to upload a fix to hopefully fix the issue...
Kamikaze  [producent] 10 czerwca 2019 o 12:51 
@DrCuddles, ok i've updated to hopefully resolve the issue your having, please update and give it a try
Anubis 10 czerwca 2019 o 14:08 
got a CTD after placement here's the log
2019-06-10 14:07:33.397 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at RadarBlock.RadarLogic.UpdateOnceBeforeFrame()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.UpdateOnceBeforeFrame()
at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Kamikaze  [producent] 10 czerwca 2019 o 14:36 
@Anubis, what other mods are you using with this mod? I can't seem to replicate this issue but your the second one with this same issue.
DrCuddles 10 czerwca 2019 o 15:58 
I'm using:
"Text HUD API" "Slope LCD Panels Mod Pack(DX11)" "SlopeLCDPanels (DX11) [Abandoned]" "Armor Ramps [By UncleSte]" "(DX11)Letters Mod" "Nanobot Build and Repair System" "Gravel Sifter (Updated)" "HUD Compass"
Kamikaze  [producent] 10 czerwca 2019 o 17:13 
Ok we think we found the issue but can't fix until I'm back at my pc. Hopefully I'll get an update pushed out tomorrow to fix this.
Lord_Daniel_DE 11 czerwca 2019 o 7:23 
Pls help:

https://pastebin.com/1aue0ixC

Code is to long for Steam!
Kamikaze  [producent] 11 czerwca 2019 o 7:26 
@Lord_Daniel_DE, is still what comes up on your LCD? Where are u getting this error?
Lord_Daniel_DE 11 czerwca 2019 o 7:27 
In the LCD
Lord_Daniel_DE 11 czerwca 2019 o 7:28 
Wide LCD panel
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