Space Engineers

Space Engineers

Radio Detection and Ranging (Radar)
AutoMcDonough  [개발자] 2019년 6월 10일 오전 5시 31분
Any issues, crashes, bugs go >HERE<
If you get a crash or obvious error from this mod, PLEASE grab the SE log file *before restarting the game* and get it to one of us.
You can host on a file share service and link here, post the relevant lines if you are familiar with it, or on discord you can directly send files to us.
Either way, we cannot help you without the information.
If it is not a crash but some other issue, please describe in as much detail as possible. “It doesn’t work” is not enough for us to know what the problem is.
Thank you.
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DrCuddles 2019년 6월 10일 오전 6시 13분 
I placed a radar in my dedicated server and it crashed my client and the server, this error was in the log:

2019-06-10 14:09:44.156 - Thread: 1 -> Raising event on object which is not recognized by replication: MyBeacon {194314EFDA99F2E} 2019-06-10 14:09:44.411 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at RadarBlock.RadarLogic.UpdateOnceBeforeFrame() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.UpdateOnceBeforeFrame() at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args)
Kamikaze  [개발자] 2019년 6월 10일 오전 6시 39분 
@DrCuddles, not sure why thats crashing, but i'm looking into it
DrCuddles 2019년 6월 10일 오전 7시 20분 
Just to note I switched to the mod this is "reworking", the Radar mod updated updated and that works fine, hope that helps :)
Kamikaze  [개발자] 2019년 6월 10일 오전 7시 23분 
oh, so basically it just needed to redownload?
DrCuddles 2019년 6월 10일 오전 7시 41분 
Nono, I was looking for a Radar mod and followed the chain from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=444539430 to the 2/3 updates and discovered your mod in the comments of https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1684690258

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1684690258 works as expected, your mod does not :)

As you were basing this off https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1684690258 I wanted to let you know that works and yours doesn't.

Hope this helps.
Kamikaze  [개발자] 2019년 6월 10일 오전 7시 42분 
oh ok, well i'm about to upload a fix to hopefully fix the issue...
Kamikaze  [개발자] 2019년 6월 10일 오후 12시 51분 
@DrCuddles, ok i've updated to hopefully resolve the issue your having, please update and give it a try
Anubis 2019년 6월 10일 오후 2시 08분 
got a CTD after placement here's the log
2019-06-10 14:07:33.397 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at RadarBlock.RadarLogic.UpdateOnceBeforeFrame()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.UpdateOnceBeforeFrame()
at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Kamikaze  [개발자] 2019년 6월 10일 오후 2시 36분 
@Anubis, what other mods are you using with this mod? I can't seem to replicate this issue but your the second one with this same issue.
DrCuddles 2019년 6월 10일 오후 3시 58분 
I'm using:
"Text HUD API" "Slope LCD Panels Mod Pack(DX11)" "SlopeLCDPanels (DX11) [Abandoned]" "Armor Ramps [By UncleSte]" "(DX11)Letters Mod" "Nanobot Build and Repair System" "Gravel Sifter (Updated)" "HUD Compass"
Kamikaze  [개발자] 2019년 6월 10일 오후 5시 13분 
Ok we think we found the issue but can't fix until I'm back at my pc. Hopefully I'll get an update pushed out tomorrow to fix this.
Lord_Daniel_DE 2019년 6월 11일 오전 7시 23분 
Pls help:

https://pastebin.com/1aue0ixC

Code is to long for Steam!
Kamikaze  [개발자] 2019년 6월 11일 오전 7시 26분 
@Lord_Daniel_DE, is still what comes up on your LCD? Where are u getting this error?
Lord_Daniel_DE 2019년 6월 11일 오전 7시 27분 
In the LCD
Lord_Daniel_DE 2019년 6월 11일 오전 7시 28분 
Wide LCD panel
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