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Сообщить о проблеме с переводом
2. dont make a second stat discussion. theres already one taking place. no need to spam!
( + ) Large Blast Radius (twice that of the Scorch Shot)
( - ) For every additional person you hit at one time, the damage is decreased by 20%.
Hit one person, you deal 45 base damage, 62 minicrit damage.
Hit two people, you deal 36 base damage, 50 minicrit damage.
Hit three people, you deal 29 base damage, 40 minicrit damage.
Hit four people, you deal 23 base damage, 32 minicrit damage.
Hit five-plus people, you deal 18 base damage, 26 minicrit damage.
( - ) All critical hits are converted to mini-crits.
( - ) -50% projectile speed (1000 hammer units a second, as opposed to 2000. AKA 10 hu/s more than the medic's Syringe Gun)
Imagined this as a kind of crowd control weapon. Able to cause a lot of enemies to catch on fire at once. It's good on it's own, due to it's increased damage. But if you're dealing and succeeding in hitting a group of enemies, such as a medic+heavy duo, then your damage output will be decreased, especially with the decreased projectile speed and the fact your damage decreases for each additional enemy you hit at one time.