Cities: Skylines

Cities: Skylines

Real Time Offline
M.S.Referee 10 Jun, 2020 @ 10:08am
Many Bug and Problems!
Game version: 1.13.1-f1

Mods: 176, all updated if them has been updated.
This are Mods that I picked out from all the Mods and can be used together without big problems. Play with them can't make game crash, no affect too much performance and no other big problem, and can play long time (When I test I keep playing more than 10 hours) and feel relatively stable.
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1. When you don't take mod from steam(or whatever you take from steam or not), all files of mod still have to put in "1749971558" folder for working in this path
C:\Users\(((Your Name))\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\1749971558

2. When you changed settings from "Option" and quit game, mod can't auto save to "Real Time Offline.xml" in game root. You just can change it by yourself from "Real Time Offline.xml" when exit game.

3. The "Time" not equal "A Day". That's means a day have 24 hours, now 24 hours not equal a day. Especially when you loading a save, and the 'Day Bar' auto change to next day if it's closed next day when you save, and the whole game 'Remember The Time Point' from the moment you save, but the 'Day Bar' and 'Day time' auto changed. Then you will found for example school closed in AM 9:00 what a beautiful sunshine. For day with time control, "Rush Hour II" Mod did correct adjusting the both always keep the same way and save and loading also correct.
(Sometime only first time you create a new game and no save it, time = a day. After loading a save, all time is messed up.)

4. Save and loading is not accurate. When you save game, the settings data of mod in your save file and can't change to other setting whatever you set them in-game.

5. The data read not good, when you start or loading a game, the time will counterclockwise running, and the sun stop there not keep going. You need to reclick some function like "Dynamic Day Length" disable and enable to do twice for make sun(time) got clockwise running.

6. "Stop Construction At Night" affected by "No.3" problem and day don't to built, night don't stop. And When buildings not finished constructing, citizen already move in and you can see citizen walk out from buildings and go to work or school.

7. Mod affect and stop vehicles auto spawn from road in edge of map when you use with "Traffic Manager President Edition" mod.

8. In-game, change settings no effect, mod need real-time update function.

9. The "Time Speed" can add more level. It can make setting from 1 to 10. Now max only 6.

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Mod List:

AchieveIt
AdditiveShader
AddressesNames
AdjustableBusinessConsumption
AdjustPathfinding
AdvancedOutsideConnection
AdvancedRoadAnarchy
AdvancedRoadTools
AdvancedStopSelection
AdvancedVehicleOptions
AmbientSoundsTuner2
KrasRealisticAmbienceSoundPack
AnimUVParams
AnxietyReducer2
AnyRoadOutsideConnections
AutomaticPedestrianBridgeBuilder
AutoRocketLaunch
BacthCopyFolderName.bat
BrokenNodesDetector
BuildingThemes
BuildingUsage
BuildingVehicleManager
CameraPositionsUtility
CampusParks
OptimisedOutsideConnections
CargoInfo
ChooseYourRocket
CinematicCameraExtended
CityDrive
CityVitalsWatch
ClimateControl
Compass
Crossings
CrossTheLine
CustomAnimationLoader
CustomEffectLoader
CustomizeIt
DateChanger
DaylightClassic
DecalHoverArea
DecalPropFix
Detail
DistrictPoliciesHighlighting
DistrictRCI
DistrictStats
DynamicResolution
EcoStats
EelektrixsRoadTools
ElectricRoads
ElevatedStopsEnabler
EmergencyLightsManager
DemographicsJobsAndEmployees
EmployOvereducatedWorkers
EnhancedDistrictServices
EnhancedMouseLight
EnhancedZoomContinued
EnvironmentChanger
EnvironmentColorsChanger
ExtendedErrorReporting
ExtendedGameOptions
ExtendedInfoPanel
ExtraLandscapingTools
FavoriteCims
FillTheHouses
FindIt
FineRoadAnarchy
FineRoadTool
NodeSpacer
FlagParams
ForestBrush
GravitativeCableCar
Harmony2
HideIt
ImmersiveWater
ImprovedAssetIcon
ImprovedContentManager
ImprovedLaneConnections
ImprovedWindSimulation
InstantReturnToDesktop
LifecycleRebalanceRevisited
LoadingScreenMod
MayoralCityServiceInfo
MegaTsunamiDisasterWaterSpawner
MetroOverhaul
MiniFPSBooster
Minimap
MoMoneyMod
MoreBeautification
MoreDiverseCrowd
MoreFlags
MoreNetworkStuff
MoreShortcuts
MoveChirperPosition
MoveIt
NaturalDisastersOverhaul
NetPicker
NetworkExtensions2
NetworkSkins
NoBorderLimitCamera
NoteIt
OneWayStreetArrows
OneWayTrainTracks
ParallelRoadTool
Parkify
PauseOnNoFocusAltTab
PloppableRICORevisited
PostProcessFX
PrecisionEngineering
PrefabHook
ProblemInfo
PropitUp
PropLineTool
PropPainter
PropPrecision
PropRotatingParams
PropSnapping
PropTreeAnarchy
QuayAnarchy
Repainter
Rainfall
RainFirefighting
RandomTrainTrailers
RealisticPopulationRevisited
RealisticWalkingSpeed
Relight
RenderIt
ResizeIt
RoadRemovalTool
ROCFlagAll
RotorsFlipXZ
RoundaboutBuilder
ServiceVehiclesSelector2
ShadowStrengthAdjuster
SharedStopEnabler
SharpTextures
ShipPathAnarchy
ShowIt
SimpleStats
SingleTrainTrackAI
Skyscape
SmartIntersectionBuilder
Snooper
SpecializedIndustryFixRedux
SubBuildingsTabs
SunShafts
SurfacePainter
TerrainRiverTool
ThemeMixer2
Tides
Tiles81
TinySegments
ToggleIt
TotalTerrainTool
TouchThis
TrafficManagerPresidentEdition
TrafficReport
TrailerVariationLoader
TransparencyLODsFixCloudAssetsEnabler
TransportLinesManager
TransportVehicleReturnPatch
TreeFireControl
TreeLODFix
TreeMovementControl
TreesRespiration
UltimateEyecandy
UltimateLevelofDetailUlod
UnlimitedOutsideConnections
UnlimitedTrees
UnlockAll
VehicleEffects
VehicleEffectsExtra
VehicleEffectsExtra_DefinitionPackNS2200
WatchIt
WaterPipeUpgraderV2
ZoneColours
ZoningAndDistrictsCoViewer
ZoningToolset
Last edited by M.S.Referee; 10 Jun, 2020 @ 1:49pm
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Showing 1-13 of 13 comments
Kushbird  [developer] 10 Jun, 2020 @ 12:35pm 
What version of the game and mod are you using?
M.S.Referee 10 Jun, 2020 @ 1:47pm 
I edited first post.
Kushbird  [developer] 10 Jun, 2020 @ 2:05pm 
If you are using the workshop version of the mod, it is recommended to update it as it is quite outdated. Find the new version here.[www.nexusmods.com] I will try to upload an updated version to the workshop alongside the linked version maintained by Metzgermeister.

The first problem you described is intended behaviour, it has been programmed to do exactly that so it can find its files regardless of platform or configuration. The second problem is a consequence of running the game without elevated permissions. Run the game in administrator mode to fix it.

I see quite a few partially incompatible mods in your modlist, so problems with the simulation can be caused by these conflicts or otherwise incorrect configuration. Please make sure any possibly conflicting mods have their respective compatibility modes enabled and send over any log files so I can take a look at them.

All other problems are present in the original mod as well. I cannot help you with that, your best bet is the original author Dymanoid. But remember that while some of the problems you are having are not exclusive to this version, this version is not supported by Dymanoid. Feature requests should be forwarded to him as well, this is simply a mirror of the original mod with the added ability to be used offline. You can always try adding the features to the mod yourself, as the license permits this.
Last edited by Kushbird; 10 Jun, 2020 @ 2:07pm
M.S.Referee 10 Jun, 2020 @ 2:45pm 
OK, thank you.

I forgot to say those problem from your last updated of mod 2020.05.15.

About first problem, I translated traditional Chinese language by myself and test it. If all files of mod not in C:\Users\(((Your Name))\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\1749971558, you can't see any text and only can see boxes and dots option.

About second, I have set the 'Run Administrator' for game, and got this problem.

Those two are not too much big problem. Other problems are the point.

I disable the log for save memory and loading time.

And mod can work with those 176 mods, no error shows and function worked, no crash. Just the 'Time' control and data read not accurate. And make simulated time reversal and confusion. You can play with it, it’s just to tolerate these weird conditions caused by time chaos.

And sorry, I'm not a programmer I can't do that.

Thank you again, I just report to you if it can help to improve it.
Last edited by M.S.Referee; 10 Jun, 2020 @ 2:47pm
Gness Erquint  [developer] 10 Jun, 2020 @ 4:02pm 
Okay, where do I start...
It's very difficult to troubleshoot setups with this many mods.

There are known conflicts listed in the mod's description.
Those categorized as "hard" conflicts are guaranteed to cause bugs if mixed.
You have several of them in your list.
Even then, the list cannot ever be complete, because some mods change names or get siblings...

Unless you want to painstakingly go over your list of mods to see if RealTime is worth disabling some of them, my best advice is to stick to RushHour if that worked well for you.

Installing hundreds of mods is both a great power and a great responsibility, so I expect you to figure something out yourself. You've gotten this far on your own.

Good luck.
Last edited by Gness Erquint; 10 Jun, 2020 @ 4:10pm
Kushbird  [developer] 10 Jun, 2020 @ 4:02pm 
Cities: Skylines might not support the character set or characters you have provided for the localisation file. Logically, that won't work. It'll require some tinkering of your own for what will work, since I have no knowledge about Cities: Skylines with non-latin characters.

Make sure to remove fully incompatible mods, and trigger the respective compatibility modes for partially incompatible mods by naming them after their Steam Workshop ID. You can confirm this by checking the log, Real Time Offline will state which mods have been found and what compatibility modes have been activated.

A list can be found in the description, but for ease of use I have provided the list here as well:

Fully incompatible:
Rush Hour II
Climate Control
Export Electricity
District Service Limit
Date Changer
Real Time

Partially incompatible:
Citizen Lifecycle Rebalance
Building Themes
Force Level Up
Ploppable Rico
Ploppable Rico High Density Fix
Plop The Growables
TimeWarp Fix
Ultimate Eyecandy
Realistic Walking Speed

I also suspect the mods PloppableRICORevisited and EnhancedDistrictServices to be conflicting. You have to find this out for yourself, as they might still be able to work.

For some good advice and methodology I suggest reading the troubleshooting tip in the link provided.[i.imgur.com]


Last edited by Kushbird; 10 Jun, 2020 @ 4:19pm
M.S.Referee 10 Jun, 2020 @ 4:49pm 
It's work fine. Game use UTF-8 text code. I have translated the whole game to a "Traditional Chinese Language" by myself and for myself only not share it.(I am quite dissatisfied that the official does not provide this language version and the official Chinese version of the too terrible translation.) And also all mods got 'Locale' or 'Localization' folder use ' *.xml ' can be success translation. Like "Extra Landscaping Tools" and "Prop Tree Anarchy", even "Rush Hour II" . And for now the chinese version of "Procedural Objects", it's I sent to them, just they published a Simplified Chinese.

"Rush Hour II" Mod not work, this mod will make heavy damage to your game, it will make game unknown crash with random, and ban truck spawn from buildings, random after loading a save crash the game when let game running from pause.
I just affirmative the time and date synchronization did good.

If I give Real Time a score, I will give 90 points. For me, if can solve the time and date synchronization problem, I will use it and to be a 'Core' mod.

It follwed my test, I don't feel too bad or very bugly this mod with other 176 which I carefully selected mods. It much better than "Rush Hour II" , at least it won't cause random crash during my test.

(By the way, your chinese version not full translation. All "Units" part not translated. And you can bring mod to use Harmony 2 if possible.)
Last edited by M.S.Referee; 10 Jun, 2020 @ 5:03pm
Gness Erquint  [developer] 10 Jun, 2020 @ 5:18pm 
Originally posted by M.S.Referee:
your chinese version not full translation
We didn't translate it. So it's not "our" translation. We only made forks of the original Real Time mod, to allow it to work offline. Didn't change anything else.

If you can get the translation to work, a maintainer of one of the forks could maybe include your translation into their fork.
M.S.Referee 10 Jun, 2020 @ 5:32pm 
OK, got it.

My translation work fine for the whole mod. I can send to you if need. I also improved english version of "Units" part, let it shows the corresponding unit.
Last edited by M.S.Referee; 10 Jun, 2020 @ 5:42pm
Gness Erquint  [developer] 11 Jun, 2020 @ 7:02am 
I don't think any of us speak Chinese ourselves though, so it would be wise to get some Chinese-speakers to vouch for the translation.
Anyway, it's at the fork maintainers' discretion if they want to include it.
I just made a suggestion here, since I'm not working on the project myself anymore.
Last edited by Gness Erquint; 11 Jun, 2020 @ 7:21am
High King Lemur 11 Jun, 2020 @ 9:22am 
I can certainly add the updated translation to my fork - go to my github page[github.com], create new issue and attach the xml file to it. I'll add it there and also update it on the Nexus.
I'll create pull request to the original Real Time mod as well - it has much more users than this version, so hopefully someone there will check the translation.
Last edited by High King Lemur; 11 Jun, 2020 @ 9:22am
M.S.Referee 11 Jun, 2020 @ 3:39pm 
OK, here is the link to download

https://www104.zippyshare.com/v/LrgZlwm3/file.html
Last edited by M.S.Referee; 11 Jun, 2020 @ 4:45pm
Kushbird  [developer] 13 Jun, 2020 @ 4:58am 
Thank you, I will include the updated translation in the next update.
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