RimWorld

RimWorld

RWBY World of Remnant
 This topic has been pinned, so it's probably important
Carny Senpai  [developer] 11 Oct, 2019 @ 1:41pm
All the content explained
Here i will explain all the content this mod currently has REALLY detailed. This may contain some spoilers on all the references i added in this mod. If you watched the RWBY Anime, you probably already know everything i write here.

Weapons:
- all weapons can transform like in the anime
- each anime character has his own special weapon tree
- so basically one weapon is multiple weapons combined and can switch between them
- an exception to this is Jaune and Phyrra, who additionally have a shield (the shield is not restricted to anybody, so you can equip every pawn with a shield)
- also Raven has an additional scabbard, which is required to transform her sword
- you can craft the base form of each weapon at the Dust workshop (a workbench) after researching Dust weapons
- weapons need Dust crystals for crafting and powdered Dust as ammunition for weapon special abilities (see chapter Dust)
- transforming weapons does not need Dust (except Raven´s sword)

Weapon list (alphabetical):
Adam: Wilt and Blush (katana and pistol)
Alistair: Sharp Retribution (bladed gauntlets with autopistol)
Blake: Gambol Shroud (katana, cleaver and automatic pistol)
Cinder: Midnight (bow and dual blades) (+the weapons her Semblance creates)
Coco: Gianduja (handbag and minigund)
Emerald: Thief's Respite (gun and sickle + Kusarigama ability)
Jaune: Crocea Mors (sword, shield and twohander)
Neopolitan: Hush (umbrella: closed, blade and open, which additionally functions as a shield)
Nora: Magnhild (grenade launcher and hammer)
Oobleck: Thermos (thermos and torch)
Port: Blunderbuss (fire shooting shotgun and axe)
Qrow: Harbinger (sword and scythe)
Pyrrha: Milo and Akouo (xiphos, shield, rifle and javelin)
Raven: Omen (katana and scabbard)
Ren: StormFlower (dual automatic pistols)
Roman: Melodic Cudgel (cane and hook)
Ruby: Crescent Rose (scythe, sniper rifle and assault rifle)
Velvet: Anesidora (camera and box + fully functional with light copies)
Weiss: Myrtenaster (rapier)
Yang: Ember Celica (bracelets)
Yatsuhashi: Fulcrum (great sword with defensive capabilities)

Dust:
- Dust can be found found scattered around the world in form of raw Dust or underground
- raw Dust is a mineral that can be mined like steel etc.
- there are 5 Dust elements (fire, ice, lightning, gravity and hard-light)
- mined Dust will give you Dust crystals
- after researching Dust processing, you can refine the mined dust crystals into powdered dust at the Dust workshop
- pawns can pick up Dust crystals and powdered Dust (they will do this automatically if their weapon or Semblance uses any of these as ammunition)

Dust crystals:
- Dust crystals are explosive (when damaged)
- Dust crystals are required for weapon crafting
- you can throw Dust crystals to locations (the Dust crystal will fall to the ground there)
- pawns can inject Dust crystals to enhance their Aura by alot, giving them elemental melee damage, increased Aura regeneration and healing capabilities
- injections of Dust crystals have 3 stages with increasing impact (you can inject another Dust crystal to increase the stage)
- injecting Dust crystals will cause ALOT of pain and may cause the pawn to pass out (imagine ramming a crystal in your arm)

powdered Dust:
- powdered Dust is HIGHLY EXPLOSIVE!!!
- powdered Dust can be used as ammunition for weapon abilites
- you can throw powdered Dust which will explode like a grenade
- Dust explosions will have the according element
- many things that accept fuel also accept dust powder: wood = fire dust powder (passive cooler uses ice dust powder), things that give light also accept lightning and hard-light dust powder, chemfuel = gravity dust powder (chemfuel generator also accepts hard-light dust powder)

Aura and Semblances:
Aura:
- pawns with the Aura trait will have an Aura
- Aura functions like a personal shield, but will not prevent shooting
- personal shields are damaged before the Aura, because the Aura protects directly the body and nothing more
- after being damaged Aura takes some time before it starts to regenerate
- Aura will only regenerate if the pawn is not in combat
- if the pawn is hurt, Aura will slowly be consumed to heal the wounds (does not work for diseases etc.)
- if the Aura is depleted AND the pawn is hurt, it will take the Aura a long time to regenerate or heal the wounds (the natural healing proccess will still continue)
- pawns can naturally unlock their Aura and gain the Aura trait
- pawns are guaranteed to unlock their Aura after 2 ingame years

Semblance:
- a Semblance is basically an upgraded Aura
- a Semblance brings certain active and passive abilities
- Aura additionally is a mana pool for Semblance abilities
- pawns with an Aura can unlock a Semblance under certain conditions
- a pawn can only have one Semblance
- the Semblance is the most precious thing a pawn can have as the Semblance is part of the pawns personality

Semblance unlocking/assigning mechanic (huge spoiler):

- each pawn get´s assigned a hidden Semblance once they are created
- the hidden Semblance is based on the pawns passions
- each Semblance is assigned to 3 categories
- having a minor passion in a certain category gives the Semblances a point
- a major passion gives 2 points
- the Semblance with the most points gets chosen as the hidden Semblance
- if there are multiple Semblances with the most points, a random one of these will be chosen
- a Semblance can get unlocked if the pawn does work in one of the categories his Semblance is assigned to


Semblance list (alphabetical) short overview:

Adam:
- needs a melee weapon equipped for the Semblance to work
- chance to block and absorb damage (70% chance) as long as absorbed damage bar is not full
- if the absorbed damage bar is charged at least a little bit, ability to release a short range Moonslice is available
- Moonslice consumes all but 1 absorbed damage and deal it as damage in 2 instances, so it can break an Aura and directly damage the body with the remaining damage
- absorbed damage deteriorates when not fighting or getting downed

Blake:
- chance to dodge damage (50% chance) and leave a shadow clone behind for the little cost of 2 Aura points
- the shadow clone will disappear after 3 seconds
- can use fire, ice or gravity Dust to give the next 3 shadow clones an elemental effect
- fire: the shadow clone will explode after a short time
- ice: last longer and the shadow clone will freeze a pawn that melee attacked Blake
- gravity: a stone clone that last alot longer and has 100% cover efficiency

Cinder:
- higher Aura capacity
- can summon mines under all enemies in target area
- use powdered Dust to shoot crystals at all enemies in target area
- create weapons that only you can wield and which will disappear when not being used
- these weapons are: a scimitar, a spear, dual blades and a bow
- the scimitar and spear can inflame enemies
- you can throw the spear
- the bow has an active ability to fire a projectile that never misses the target

Hazel:
- ability to render you immune to pain for a short time
- this lasts a bit longer than Dust crystal injections

Jaune:
- higher Aura capacity
- can transfer 50 Aura to another pawn and buff their Aura
- the target´s Aura will get buffed and heal injuries stronger at the same low cost
- works if used on himself/herself and will additionally get less damage for a short time
(tip: this can easily rescue downed pawns and prevent them from bleeding out)

Nora:
- immune to lightning damage
- restores Aura instead of taking lightning damage and gets a buff
- vanilla lightning strikes will target you if they would hit in a certain range while you´re outdoors
Currently Semblance Nora absorbs damage from:
- vanilla lightning strikes
- EMP
- all the electrical damage this mod adds
- RimTasers Reloaded
- Shock Weapons
- Rimlaser´s Tesla Gun
- most of Rimworld of Magic lightning mage damage
- Force Lightning from Star Wars - The Force

Pyrrha:
- magnetic abilities
- higher chance to dodge melee attacks from magnetic weapons
- can unlock the Aura from other pawns
- can use magnetism to move things from the ground into your inventory
- can release a magnetic burst around yourself damaging everything that can be affected by magnetism like: mechanoids, weapons or androids from other mods (beware friendly fire)

Qrow:
- high chance to dodge attacks
- brings bad luck to other pawns (not only your enemies) like:
- failing construction/harvest, biting you tounge while eating, stubbing your toe, dropping your weapon mid fight
(tip: keep him away from your pawns in fights, so only enemies will drop weapons)

Raven:
- form permanent bonds with people that you like at least with +30
- create portals to bonded people that will last for 30 seconds
- right click the portal with a pawn to go thorugh it
(tip: portals can work between different maps, so you won´t need drop pods anymore, just place a bonded pawn on another map)

Ren:
- temporarily hide emotions of pawns in target area
- pawns with hidden emotions are basically invisible to Grimm

Ruby:
- really fast
- can dash long distances
- can also use another dash to carry the next pawn that is passed with the dash
(tip: you can dash to a downed pawn and then dash out with it to rescue the pawn)

Velvet:
- highly social
- will use the camera as joy source and automatically make photos
(this joy source can be enabled for pawns without this Semblance in the options)
- gets a temporary buff when using a light copy created by the camera
- can use many light copy abilites without the need of dust (e.g. Crescent Rose fire bullet)

Weiss:
- summon Arma Gigas with or without sword
- summon a spirit of every Grimm the pawn defeated in battle
- create a time dilation glyph that slows all pawns near it
(pawn has a higher market value)

Yang:
- has an anger bar
- incoming damage x2 will be added to your anger
- anger deteriorates when not fighting or getting downed
- can deal additional melee damage according to current anger
- will automatically use anger to deal more damage if too angry

Factions:
- this mod adds Atlas, Mistral, Vacuo and Vale as a faction
- these factions can visit with Dust traders
- factions spawn with varying relations to you and some may not be as friendly as others

Grimm:
- Grimm are the main enemy in the world of Remnant and resemble animals
- Grimm are attracted by negative emotions
- the lower the mood of your colony, the higher the chance of a Grimm raid
- if a Grimm dies, it will dissolve into black smoke, therefore nothing is known about the biological structure of Grimm
- Grimm cannot bleed, you better finish off a downed Grimm while you can

currentlly this mod contains these Grimm:
- Boarbatusk
- Beowolf
- Ursa
- Griffon
- Nevermore
- Lancer (the sting does poison damage)
- Lancer Queen (the sting does poison damage)
- Deathstalker (the sting does poison damage)
- Nuckelavee
- Apathy

Apathy event explained:
- the Apathy can only spawn during an event
- the Apathy will be invisible when spawning
- pawns will slowly get tired and in most extreme cases die if an Apathy is on the map
- the amount of Apathys will grow rapidly if they are undetected
- if a humanlike pawn comes close to an Apathy (range 20 or closer), it will "trigger", causing all Apathys in the map to become visible and agressive


Easter Eggs:
You better stop reading here if you really don´t want any spoilers.

- Semblance Ruby pawn gets a mood buff when using Crescent Rose
- you will get the Pumpkin Pete´s hoodie everytime a single pawn has consumed 50 Pumkin Pete´s Marshmallow Flakes (then the counter resets for that pawn)
- Grimm can drop the glove Cinder used on Amber (fully functional)
- pawns can sneeze and blow up your powdered Dust (really rare)
Last edited by Carny Senpai; 23 Jun, 2021 @ 11:39am