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I prefer livers, myself.
He's already working on it. It will take time.
Check the comment section. It will be done when it's done.
It will be fun, it will be awesome, but it will take time, and we have to be patient.
Perhaps having a silver-eyed pawn would unlock a mission from other factions to destroy a nearby grimm pool; the typical old 'borrow your pawn' mission, or now your own shuttle/bullhead to do it personally?
I'm really looking forward to messing with the powers in this mod, and especially fighting Grimm. Lots and lots and lots of Grimm. I'm thinking Grimm-infested locations and ruins on the world map. That would be great. This would go great with an SCP Foundation-themed mod list I've recently become interested in.
Another positive news: i already experimented with 4 new Semblances which may come with the new update. I cannot say when i update this mod to 1.6, because just redoing the weapon abilities and the Semblance powers is approximately a workload of 4 weeks working a full time job.
Bonus news: i already made plans for new mechanics like a quest you can get in which you can explore an abandoned Grimm infested Dust mine to get loot and mine some Dust. (this will most likely not make it into the 1.6 version though)
It was really fun while I had it, and I wish I'd had more time to play with it before I was off updating everything to versions beyond it. At this point it'd need to be entirely rewritten from the ground up to function, I'm sure, but there's also a lot more functionality in the game that could blend with it I think.
Thanks for letting us know.
Hope you enjoy Odyssey, I know I will.
>X-Files theme starts playing