Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I will say that I'm trying to work on factions to create a more diverse world first and then I will swap focus to characters. Please note this doesn't mean that nothing will happen, I've already added some unique character dialogue (see burn, beep and sadniel) but the main focus atm is on factions. This is just so you don't think I'm forgetting about your character suggestions, I'm not forgetting I can just only do so much at once!
Having said that please keep the suggestions for characters and other stuff coming! Though it will take time I'll get around to it all, I genuinely enjoy writing this stuff and I'm glad people enjoy seeing it in game.
https://www.nexusmods.com/kenshi/mods/403
Basically my suggestion is keep compatiable if you can please.
I cannot say if that mod does the same for others, it's something me and the DialoguePlus+ modder discovered while working on compatibility.
Also sorry for the late reply, I got back from holiday.
Only suggestion I can offer is to add some immersive dialogue for recruits since most players spend more time with them then any one faction. Currently i'm playing a lone wolf who isn't into base building but I need a couple recruits for research while I kidnap faction leaders... for reasons.