Starbound

Starbound

Smart Crew
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Yogi  [ontwikkelaar] 30 jun 2019 om 18:27
Bug Reports [1.3.4]
Reporting

Please be as detailed as you can. If you suspect that a mod conflicts it, include that as well.

Log Files

Located at the storage folder of your Starbound install folder.

Starbound generates these files as you play. It will be really helpful for me if you send this using either pastebin or a link where you upload the files.

GitHub

You may also post issues there. The link is in the description of the mod.
Laatst bewerkt door Yogi; 25 okt 2019 om 0:07
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Bug Description

Crew members are randomly dying. This happens mostly (i'm guessing even ONLY) on ship, and even with non-combat members (Tailor, etc)

The only Crew/Ship-Centric mod i'm using is Earth's Finest, but i'm also using other mods, like Frackin' Races, Mech Overhaul, and Enhanced Storage.

Log Files

Log0 - Pastebin [pastebin.com]
Laatst bewerkt door Sheev; 1 jul 2019 om 7:09
Also having issues with the live die repeat crew cycle. For me, it only happened with Earth's Finest's Quartermaster and the maid crew member from the maid npc mod. Log at the pastebin link. I found a Lua error for crew behavior at line 1503, but can't make sense of it. I wonder if it's to do with things that alter crew member types, in which case I would try the DRM free version and add the new ones to the config.

https://pastebin.com/02RC8LFf
Yogi  [ontwikkelaar] 1 jul 2019 om 17:38 
Thanks, I'll address it this weekend, I'm away from home for the rest of the week. Sorry about this bug.
Glad to hear I am not the only one having the death loop issue.

PS no worries about the bug, thanks for making the mod :)
yeah crew keeps insta-dying and they drop stuff like seeds, medkits and money so I found a new way to afk farm lol
Yogi  [ontwikkelaar] 5 jul 2019 om 19:44 
Found the bug and applied fix. The issue happens on non-vanilla crew members, as the game parses the internal schedule for a specific role from the config file. Please see change notes.

Enjoy! :steamhappy:
Laatst bewerkt door Yogi; 5 jul 2019 om 19:45
When attempting to use a bed, crew will go to sleep for a moment then stand back up again. After a delay of roughly 5 - 10 seconds, they'll repeat. Behaviour seems to occur even when this is the only mod installed. This was after newly installing the mod and going to see their behaviours.
Laatst bewerkt door Psieonic; 6 jul 2019 om 12:36
Yogi  [ontwikkelaar] 6 jul 2019 om 17:27 
Origineel geplaatst door Psieonic:
When attempting to use a bed, crew will go to sleep for a moment then stand back up again. After a delay of roughly 5 - 10 seconds, they'll repeat. Behaviour seems to occur even when this is the only mod installed. This was after newly installing the mod and going to see their behaviours.

I get this too, this happens to me when there are more crew members trying to use the same bed at once. To counter this, make a bed for each of your crew. If that is not the case, I'll find out along the way since the succeeding updates will focus on refining these odd behaviors.

Cheers~
Laatst bewerkt door Yogi; 6 jul 2019 om 17:32
Origineel geplaatst door MetaMoRpheXx:
...

I have like, six beds, and they all keep trying to use the same bed. XD No worries though! Thanks for the mod, love it. :D
Yogi  [ontwikkelaar] 6 jul 2019 om 21:34 
Origineel geplaatst door Psieonic:
I have like, six beds, and they all keep trying to use the same bed. XD No worries though! Thanks for the mod, love it. :D

Thanks as well, I'll definitely iron out those new behavior features. It's a QOL mod afterall.

Cheers! :steamhappy:
I've notice whenever I download this mod I can't use the tailor anymore.
Yogi  [ontwikkelaar] 9 jul 2019 om 1:50 
Origineel geplaatst door SABER WO1F 101:
I've notice whenever I download this mod I can't use the tailor anymore.

Maybe it spews out hidden errors, mind if you send me the logs? Or probably some other mods conflicting this? This is pretty much compatible even for nonuniform mod which heavily uses the tailor. More details would help a lot, thanks!
Anyone else still having (heavily reduced) crew deaths on your ships? it happens a lot less than before, and i'm not having any lag spikes anymore, other than the occasional stutter, but my Mechanic in particular has been (uncommonly) dying for a while.
Yogi  [ontwikkelaar] 9 jul 2019 om 17:28 
Origineel geplaatst door Sheev:
Anyone else still having (heavily reduced) crew deaths on your ships? it happens a lot less than before, and i'm not having any lag spikes anymore, other than the occasional stutter, but my Mechanic in particular has been (uncommonly) dying for a while.

This was addressed to me on the chucklefish forums, will deploy a fix this weekend. It's not particular on the role afaik.
Laatst bewerkt door Yogi; 9 jul 2019 om 17:29
Yogi  [ontwikkelaar] 13 jul 2019 om 18:32 
New bug fix deployed, enjoy :steamhappy:
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