Left 4 Dead 2

Left 4 Dead 2

Left 4 Dead 1 Beta Mutation
Captain Pentium  [developer] 22 Dec, 2019 @ 11:19am
Beta Mutation Cvars
All cvars and which update they were implemented in:

///BOT CVARS ///All bot cvars removed in patch 2.0 for mod compatibility and user convenience



///COMMON INFECTED CVARS
z_infected_gib_count 0 ///Added in patch 1.5
z_noise_level_footstep 50 ///Added in patch 1.5
z_spawn_height 0 ///Added in patch 1.5

///DIRECTOR CVARS
director_always_allow_wanderers 1 ///Patch 1.0
director_propane_tank_density 999999999 ///Added in patch 1.5
director_transition_timeout 60 ///Added in patch 1.5
director_unfreeze_time 20 ///Added in patch 1.5

///GLOW CVARS
sv_disable_glow_faritems 1 ///Added in patch 1.1
cl_glow_ability_r 0 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Glow was disabled in 2.4
cl_glow_ability_g 0 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Glow was disabled in 2.4
cl_glow_ability_b 0 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Glow was disabled in 2.4
cl_glow_infected_r 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5
cl_glow_infected_g 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5
cl_glow_infected_b 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5
cl_glow_survivor_r 0.254 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5 ///Changed to a more accurate green in patch 2.4
cl_glow_survivor_g 0.509 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5 ///Changed to a more accurate green in patch 2.4
cl_glow_survivor_b 0.392 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5 ///Changed to a more accurate green in patch 2.4
///cl_glow_survivor_health_crit_r 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_crit_g 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_crit_b 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_high_r 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_high_g 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_high_b 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_low_r 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_low_g 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_low_b 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_med_r 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_med_g 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
///cl_glow_survivor_health_med_b 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5; Removed in patch 2.4
cl_glow_survivor_hurt_r 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5
cl_glow_survivor_hurt_g 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5
cl_glow_survivor_hurt_b 0.882 ///Re-enabled in patch 1.1; Glows were changed to white in patch 1.5
cl_glow_survivor_vomit_b 0.882 ///Added in patch 2.2
cl_glow_survivor_vomit_g 0.882 ///Added in patch 2.2
cl_glow_survivor_vomit_r 0.882 ///Added in patch 2.2

///GRAPHICS;EFFECTS CVARS
cl_player_max_decal_count 8 ///Added in patch 1.5
cl_survivor_light_enable 0 ///Patch 1.0

///HUD CVARS
hud_deathnotice_bots 0 ///Patch 1.0
hud_targetid_name_height -999999999 ///Patch 1.0
l4d_show_weaponequip 1 ///Patch 1.0
hud_dmgrecord_persisttime_other -1 ///Added in patch 1.5. Patch 2.0 changed the value from 0 to -1 to test if it disables the message altogether
con_drawnotify 0 ///Added in patch 1.5
hud_dmgrecord_persisttime_deaths -1 ///Added in patch 1.5. Patch 2.0 changed the value from 0 to -1 to test if it disables the message altogether
cl_viewmodelfovsurvivor 50.000000 ///Added in patch 2.1; Removed in patch 2.4 for user convenience

///ITEM CVARS
sv_infected_ceda_vomitjar_probability 0 ///Patch 1.0
sv_infected_riot_control_tonfa_probability 0 ///Patch 1.0
pain_pills_health_threshold 100 ///Patch 1.0
pipe_bomb_timer_duration 0.7 ///Increased from 0 in patch 1.1 ///Decreased from 1 to 0.6 in patch 2.4
z_tank_grenade_damage 9000 ///Added in patch 2.4
pipe_bomb_shake_radius 925 ///Added in patch 2.4

///LIGHT CVARS
cl_cinematiclight_b 0 ///Added in patch 1.5
cl_cinematiclight_g 0 ///Added in patch 1.5
cl_cinematiclight_r 0 ///Added in patch 1.5
cl_witch_light_enable 0 ///Added in patch 1.5

///MISC CVARS
l4d_stats_nogameplaycheck 1 ///Patch 1.0
cl_footstep_fx 0 ///Added in patch 1.5
sv_vote_creation_timer 30 ///Added in patch 1.5
///cl_ragdoll_version 0 ///Added in patch 1.5, Removed in patch 2.4

///PROP CVARS
sv_doors_push_players 1 ///Patch 1.0

///RAGDOLL CVARS
cl_ragdoll_maxcount 8 ///From 80 added in patch 2.0
cl_ragdoll_maxcount_boss 1 ///From 3 added in patch 2.0
cl_ragdoll_maxcount_generic 15 ///From 60 added in patch 2.0
cl_ragdoll_maxcount_gib 10 ///From 30 added in patch 2.0
cl_ragdoll_maxcount_survivor 4 ///From 3 added in patch 2.0
sv_ragdoll_maxcount 8 ///From 75 added in patch 2.0
sv_ragdoll_maxcount_boss 1 ///From 3 added in patch 2.0
sv_ragdoll_maxcount_generic 15 ///From 60 added in patch 2.0
sv_ragdoll_maxcount_gib 10 ///From 30 added in patch 2.0
sv_ragdoll_maxcount_special 3 ///From 12 added in patch 2.0
sv_ragdoll_maxcount_survivor 4 ///From 3 added in patch 2.0

///SOUND CVARS
music_master_tag_threshold 0.1 ///Added in patch 1.5
voice_scale 0.7 ///Added in patch 1.5

///SPECIAL INFECTED CVARS
z_female_boomer_spawn_chance 100 ///Patch 1.0
tongue_allow_voluntary_release 1 ///Patch 1.0; Fixed in patch 1.5
z_boomer_gibs 1 ///Added in patch 1.1
z_frustration 0 ///Patch 1.0
z_tank_health 9001 ///Patch 1.0
z_witch_always_kills 1 ///Patch 1.0
z_tank_damage_slow_max_range 0 ///Patch 1.0
z_tank_damage_slow_min_range 0 ///Patch 1.0
z_tank_footstep_shake_amplitude 0 ///Added in patch 1.3
z_tank_footstep_shake_duration 0 ///Added in patch 1.3
z_tank_footstep_shake_interval 999999999 ///Added in patch 1.3
z_tank_footstep_shake_radius 0 ///Added in patch 1.3
///boomer_leaker_chance 99 ///removed in patch 2.1
tongue_victim_max_speed 400 ///Added in Patch 1.0. Patch 1.1 increases it from 370
tongue_victim_acceleration 300 ///Added in Patch 1.0. Patch 1.1 increases it from 285.
tongue_fly_speed 1750 ///Patch 1.0
tongue_gravity_force 0 ///Added in patch 1.1
tongue_vertical_choke_dot 1 ///Added in patch 1.1
tongue_victim_accuracy_penalty 0.0 ///Added in patch 1.1
z_tank_throw_force 1000 ///Patch 1.0
tank_burn_duration 30 ///Patch 1.5
tank_burn_duration_expert 40 ///Patch 1.5
tank_burn_duration_hard 35 ///Patch 1.5
///versus_boss_flow_min 0.1 ///Added in Patch 1.6 Removed in patch 2.1 because it's a versus cvar
tank_ground_pound_duration 0.0 ///Added in patch 1.5
z_hunter_max_pounce_bonus_damage 100 ///Patch 1.0
z_zombie_knockoff_death 1 ///added in patch 2.1
///z_tank_incapacitated_decay_rate 999999999 ///Added in patch 1.5. Removed in patch 2.1, tanks have always had death animations
z_vomit_fade_start 0.1 ///added in patch 2.4
z_vomit_fade_duration 0.1 ///added in patch 2.4
z_vomit_duration 0 ///added in patch 2.4
z_vomit_range 0 ///added in patch 2.4
z_vomit_lifetime 0.1 ///added in patch 2.4

///SPLITSCREEN CVARS
r_RainAllowInSplitScreen 0 ///From 1 ///Added in patch 2.0
ss_splitmode 2 ///From 0 ///Added in patch 2.0
ss_verticalsplit 1 ///From 0 /Added in patch 2.0

///SURVIVOR CVARS
z_gun_swing_coop_max_penalty 999999999 ///Patch 1.0
z_gun_swing_coop_min_penalty 999999999 ///Patch 1.0
survivor_allow_crawling 1 ///Patch 1.0
survivor_incap_hopeless_decay_rate 999999 ///Patch 1.0, fixed in patch 1.1. Previously one too many 9s caused the last remaining survivor to still be alive.
l4d1_survivor_give_item 1 ///Patch 1.0
ladder_console_controls 1 ///Patch 1.0
survivor_limp_run_speed 150 ///Added in patch 1.5
///z_use_tolerance 98 ///Added in patch 1.5 Disabled in patch 2.3 to see if this fixes a problem with picking up pistols... which it did.
shout_make_way_interval 10 ///Patch 1.0
z_avoidteammates 0 ///Added in patch 1.3 thanks to the suggestion from Gyroic. Patch 1.4 removed this. Finally, patch 2.0 re-enables this and includes a non-collision version of the beta mutation.
survivor_friendly_fire_factor_expert 1 ///From L4D1's 0.5 Added in patch 2.0
survivor_friendly_fire_factor_hard 0.5 ///From L4D1's 0.3 Added in patch 2.0
survivor_max_incapacitated_count 999999999 ///Added in patch 2.4 In the commentary, the devs say that there originally wasn't a three strike rule.

///WEAPON CVARS
ammo_autoshotgun_max 128 ///Patch 1.0
ammo_shotgun_max 128 ///Patch 1.0
ammo_smg_max 480 ///Patch 1.0
ammo_pistol_max 240 ///Patch 1.0
///bullet_ff_through_walls 1 ///Removed by patch 2.1
z_friendly_fire_forgiveness 0 ///Patch 1.0
z_gun_survivor_shove_dot -1 ///Added in patch 1.5
mounted_gun_cooldown_time 20 ///Added in patch 1.5
mounted_gun_overheat_penalty_time 20 ///Added in patch 1.5
mounted_gun_overheat_time 20 ///Added in patch 1.5
cl_ricochet_percent_shotgun 3 ///Added in patch 1.5
Last edited by Captain Pentium; 22 Dec, 2019 @ 11:27am
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Showing 1-1 of 1 comments
Captain Pentium  [developer] 22 Sep, 2020 @ 11:10am 
2.4.3's current cvar list

///BOT CVARS
sb_path_lookahead_range 300 ///2.4.3
sb_separation_danger_min_range 500 ///2.4.3
sb_use_upgrades 0 ///2.4.3

///COMMON INFECTED CVARS
z_infected_gib_count 0
z_noise_level_footstep 50
z_spawn_height 0

///DIRECTOR CVARS
director_transition_timeout 60
director_unfreeze_time 20

///GLOW CVARS
sv_disable_glow_faritems 1
cl_glow_ability_r 0
cl_glow_ability_g 0
cl_glow_ability_b 0
cl_glow_infected_r 0.882
cl_glow_infected_g 0.882
cl_glow_infected_b 0.882
cl_glow_survivor_r 0.254
cl_glow_survivor_g 0.509
cl_glow_survivor_b 0.392
cl_glow_survivor_hurt_r 0.882
cl_glow_survivor_hurt_g 0.882
cl_glow_survivor_hurt_b 0.882
cl_glow_survivor_vomit_b 0.882
cl_glow_survivor_vomit_g 0.882
cl_glow_survivor_vomit_r 0.882

///GRAPHICS;EFFECTS CVARS
cl_player_max_decal_count 8
mat_bloom_scalefactor_scalar 1.0 ///2.4.3
mat_depthbias_shadowmap 0.005 ///2.4.3
mat_monitorgamma 2.200000 ///2.4.3
mat_picmip 0 ///2.4.3
mat_queue_mode 0 ///2.4.3
mat_slopescaledepthbias_shadowmap 4 ///2.4.3
mat_triplebuffered 0 ///2.4.3
nb_shadow_dist 400 ///2.4.3
r_flashlightdepthres 512 ///2.4.3
r_lightcache_radiusfactor 1000 ///2.4.3
r_shadowmaxrendered 32 ///2.4.3
z_mob_simple_shadows 2 ///2.4.3

///HUD CVARS
hud_deathnotice_bots 0
hud_targetid_name_height -15 ///2.4.3
hud_targetid_player_view_cone 2.0 ///2.4.3
hud_targetid_health 1
hud_dmgrecord_persisttime_other -1
con_drawnotify 0
hud_dmgrecord_persisttime_deaths -1

///INCAPACITATED CVARS
survivor_incapacitated_accuracy_penalty 0
survivor_incapacitated_dizzy_severity 0
survivor_incapacitated_dizzy_timer 999999999

///ITEM CVARS
sv_infected_ceda_vomitjar_probability 0
sv_infected_riot_control_tonfa_probability 0
pain_pills_health_threshold 100
pipe_bomb_timer_duration 0.7
z_tank_grenade_damage 9000
pipe_bomb_shake_radius 925

///LIGHT CVARS
cl_cinematiclight_b 0
cl_cinematiclight_g 0
cl_cinematiclight_r 0
cl_cinematiclight_scale 0
cl_witch_light_enable 0
cl_survivor_light_enable 0 //patch 2.4.2
cl_survivor_light_radius 0 //patch 2.4.2
cl_survivor_light_brightness 0 //patch 2.4.2

///MISC CVARS
cl_footstep_fx 0
sv_vote_creation_timer 30
z_atomize_gibbed_limbs_probability 0
sv_waterfriction 0
cl_transition_blur_fade_time 0
cam_idealdist 40.000000 ///2.4.3
sv_wateraccelerate 210
cl_detail_avoid_force 0.4 ///2.4.3
cl_detail_avoid_radius 64 ///2.4.3
cl_detail_avoid_recover_speed 0.25 ///2.4.3
cl_detail_max_sway 5 ///2.4.3
cl_quick_join_scroll_start 4 ///2.4.3
cl_timeout 30 ///2.4.3
mp_facefronttime 9999 ///2.4.3
nav_max_view_distance 1500.000000 ///2.4.3
sv_reservation_timeout 45 ///2.4.3
z_use_tolerance 0.98 ///2.4.3
sv_permawipe 1 ///2.4.3

///PROP CVARS
sv_doors_push_players 1
cl_detailfade 150 ///2.4.3

///RAGDOLL CVARS
cl_ragdoll_maxcount 8
cl_ragdoll_maxcount_boss 1
cl_ragdoll_maxcount_generic 15
cl_ragdoll_maxcount_gib 10
cl_ragdoll_maxcount_survivor 4
sv_ragdoll_maxcount 8
sv_ragdoll_maxcount_boss 1
sv_ragdoll_maxcount_generic 15
sv_ragdoll_maxcount_gib 10
sv_ragdoll_maxcount_special 3
sv_ragdoll_maxcount_survivor 4
cl_ragdoll_force_multiplier 0

///SPECIAL INFECTED CVARS
z_female_boomer_spawn_chance 100
tongue_allow_voluntary_release 1
z_boomer_gibs 1
z_frustration 0
z_tank_health 9000
///z_witch_always_kills 1 ///removed in 2.4.3
z_tank_damage_slow_max_range 0
z_tank_damage_slow_min_range 0
z_tank_footstep_shake_amplitude 0
z_tank_footstep_shake_duration 0
z_tank_footstep_shake_interval 999999999
z_tank_footstep_shake_radius 0
z_tank_autoshotgun_dmg_scale 0.75
tongue_victim_max_speed 400
tongue_victim_acceleration 300
tongue_fly_speed 1750
tongue_gravity_force 0
tongue_victim_accuracy_penalty 0.0
z_tank_throw_force 1000
tank_burn_duration 30
tank_burn_duration_expert 40
tank_burn_duration_hard 35
z_hunter_max_pounce_bonus_damage 100
z_zombie_knockoff_death 1
z_vomit_fade_start 0
z_vomit_fade_duration 0
z_vomit_duration 0
z_vomit_range 0
z_vomit_lifetime 0
z_tank_speed 190
tank_stuck_visibility_tolerance_choose_new_target 0
tank_stuck_time_choose_new_target 0
tongue_player_dropping_to_ground_time 0
tongue_start_pull_delay 0
tongue_break_from_damage_amount 260
z_finale_spawn_safety_range 600 ///2.4.3

///SPLITSCREEN CVARS
r_RainAllowInSplitScreen 0 ///2.4.3
r_RainParticleDensity 0 ///2.4.3
ss_splitmode 2 ///2.4.3
ss_verticalsplit 1 ///2.4.3

///SOUND CVARS
music_master_tag_threshold 0.01 ///2.4.3
soundscape_fadetime 1.0 ///2.4.3
sv_alltalk 1 ///2.4.3
voice_scale 1.000000 ///2.4.3
z_noise_level_footstep 50 ///2.4.3
z_noise_level_vocalize 75 ///2.4.3


///SURVIVOR CVARS
z_gun_swing_coop_max_penalty 999999999
z_gun_swing_coop_min_penalty 999999999
survivor_allow_crawling 1
survivor_incap_hopeless_decay_rate 999999
survivor_limp_run_speed 150
shout_make_way_interval 10
z_avoidteammates 0
survivor_friendly_fire_factor_expert 1
survivor_friendly_fire_factor_hard 0.5
z_max_survivor_damage 100 ///2.4.3

///WEAPON CVARS
ammo_autoshotgun_max 128
ammo_shotgun_max 128
ammo_smg_max 480
ammo_pistol_max 240
z_friendly_fire_forgiveness 0
mounted_gun_cooldown_time 20
mounted_gun_overheat_penalty_time 20
mounted_gun_overheat_time 20
cl_ricochet_percent_shotgun 3
}
}
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