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local dx,dy = getForward(party.facing)
party:setPosition(party.x + dx, party.y + dy, party.facing, party.elevation, party.level)
You are a lifesaver! Thank you for the help, I never would have found that on my own. Amazing mod by the way, probably the best overall mod I have ever played for any game! Huge props and thank you for being so quick to respond.