Legend of Grimrock 2

Legend of Grimrock 2

235 ratings
The Guardians
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5.979 MB
14 Apr, 2019 @ 1:46am
10 Nov, 2021 @ 12:01pm
11 Change Notes ( view )

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The Guardians

In 1 collection by Adrageron
Livingrock adventures
3 items
Description
v.2.4

What is this place? What is going on in this strange world? What happened to its inhabitants? What do you need to do? And most importantly - who are you?

Open world adventure for a new party.
Recommended difficulty: normal (it is very challenging on "hard"!)
Expected playtime may vary from 30 to 60 hours, depending on goals you try to achieve.

Mod is a "spiritual successor" to the Lost City and is developing many of the ideas used in it. Perhaps you can learn something about Livingrock and who its inhabitants are...

Features:
- Development of your own base (kind of). You can spend resources to unlock new services.
- Mining. Clear the way and get minerals!
- Cooking. Raw meat and fish are not the most tasty and healthy products. Fry them or use them in more complex recipes to create the food of your dreams!
- Trading system (many different sellers and buyers, there is even a bank and casino).
- New spells and alchemical recipes.
- You need to learn spells from scrolls in order to cast them.
- Firearms enhanced: better stats, dexterity and skill bonuses to firepower, plently of ammo.
- Crafting items and enchanting equipment.
- Many item sets with different bonuses, collect them all! (All Grimrock sets are now working, plus few new ones created from existing items).
- A mixture of plot and open world.
- Ability to complete the game without completing all plot tasks (you decide when to put an end to your story).
- And of course, many secrets, puzzles and bosses, where do without them?

Known issues and how to avoid them:
* Sometimes the game can crash during the saving. This is a common issue with big mods, and there is 2 known ways to avoid it:
Way 1: (recommended) Patch Grimrock executable file with "4GB patch" tool ( https://ntcore.com/?page_id=371 ). This will allow Grimrock to use additional virtual memory and solve this issue for all the mods.
Way 2: Change texture quality to medium in Grimrock settings. This will solve the issue in most big mods at a cost of some picture quality loss.
* Game crashes when you learn or cast a spell. This issue is common for mods, using custom spells. It can occur if you imported characters from another mod with custom spells/traits. To avoid it just create new party or import characters from another run of "Guardians" mod.
* Warning! Do not play the mod with "Ironman" setting. Due to game mechanic changes, healing crystals will not allow you to save the game. You can emulate ironman, just save only after using the crystal (and train your own willpower) ;)

Tips, hints and recommendations:
- Farmers can cook and mine from beginning while other classes can learn that useful skills only later on. It is a good option to take a farmer with you (for your first run especially).
- Managing items and resources - important part of this mod. Try to use what you have with maximal effectiveness. Strategic errors can lead you to the failed campaign. And this is absolutely normal for this mod :)
- Magic and alchemy is very powerful tools in this mod, no useless magic schools anymore!
- The farther from the starting location, the stronger the enemies. Explore the world in different directions!
- If a battle or riddle has stopped you - you can always put it off until later and do something else, this is an open world after all!
- Information - one of the most valuable resources (not only in this mod ;) Pay attention to details, analyze your finds and you will be rewarded!
- It is a good idea to keep some unused skill points of your mage until you get the spell you want to cast.
- Some items and skills changed, pay attention to description!

Credits:
Thanks to Almost Human for great game and editor!
Thanks to content mod authors for great models:
Skuggasveinn - Modular River, Bookshelves, Dead bodies
Mutman - Runebooks
AdrTru - Liquid Potions
Zimber - custom ratling animations
Thanks to minmay for custom items models and icons
Thanks to Dench for testing and suggestions
Thanks to Ukdouble1 and Badgert for russian localisation
Thanks to Alex Diener and Boris (Nofair Fight) for great Lost City lets plays and inspiration they gave me

If you like this mod, try out "Final Adventure": https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2887835016

If you want to support me with donation, here my Patreon page: https://www.patreon.com/adrageron
Popular Discussions View All (55)
26
2 Sep, 2024 @ 8:01am
PINNED: "The Guardians" guide feedback & errata thread
pecan
9
21 Jan @ 10:52am
Stuck with a secret in undertown. (potentially spoilery)
Layla Spellwind
3
21 Jan @ 8:45am
Blessing of the wood/wind
bro2
2,012 Comments
SasaMisa 17 Oct @ 2:36am 
@harpo
No problem! Let me know if you need more definite locations as two of them really are out of the way - I've missed at least one myself on several occasions. :steamfacepalm:
harpo 16 Oct @ 2:06pm 
@SasaMisa, tks. That helps. Thought I looked everywhere in the gem mine. I need two I think. will look again.
SasaMisa 15 Oct @ 8:20pm 
@harpo
Without knowing exactly which sections of the mod you've traversed, I can't offer specific advice, but I can tell you there are four such certificates and you need them all (three are in the Gem Mines and the last one is Goldhaven).
harpo 14 Oct @ 1:19pm 
Wish there was a search button.
harpo 14 Oct @ 1:17pm 
Hi, not going to sift thru 200 pages but I need some hint as to where to find the iron certificate. Is it on the same level as where to put it? Tks in advance...
SasaMisa 19 Sep @ 6:28am 
@Tikki
You don't have to play a farmer, but it will mean sacrificing a couple of those precious gold keys early game to grant you the skills he or she gets from the start. Incidentally, I was also critical of Adrageron's mods initially, but I'm very happy to report that I was dead wrong and glad I persevered with this one especially. For sure, I've since become an avid supporter of his work because of it. :steamthumbsup:
Tikki 16 Sep @ 1:28pm 
Nice attempt to make me play classes I don't want to play. Why do I have to take a farmer to my party? Because the mod developer decided that "the game is too easy, I'll just fuck with food, whine-whine". No thanks.
SasaMisa 14 Sep @ 10:58pm 
@RobidyBobidy
There is actually a spear hidden in the very first pool to the left of the base exit. Use a poison bomb to get rid of the Zarchton, then chuck a couple of lightning bombs at the wall to clear the weeds there in order to get to it.
RobidyBobidy 14 Sep @ 3:03pm 
Decent mod. Unfortunately, I've lost interest a few hours in. There's an extremely heavy dependence on under-water traversal in this mod, and you can't fight underwater without a trident, which is locked by a golden key.

However, I already spent my golden keys on mining and cooking. All the places I need to go next seem to be blocked by water and seaweed. Oh well. Was worth a try.
SasaMisa 11 May @ 11:24am 
@Merkaba48
Only just noticed your posts and thought I'd add that you can mitigate that particular section of the pyramid by having items or armour that prevent paralysis. Also, be sure to block the path behind you with Force Field while you deal with each spawner in turn. It's tough for sure, but certainly manageable. :steamhappy: