Legend of Grimrock 2

Legend of Grimrock 2

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The Guardians
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File Size
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5.979 MB
14 Apr, 2019 @ 1:46am
10 Nov, 2021 @ 12:01pm
11 Change Notes ( view )

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The Guardians

In 1 collection by Adrageron
Livingrock adventures
3 items
Description
v.2.4

What is this place? What is going on in this strange world? What happened to its inhabitants? What do you need to do? And most importantly - who are you?

Open world adventure for a new party.
Recommended difficulty: normal (it is very challenging on "hard"!)
Expected playtime may vary from 30 to 60 hours, depending on goals you try to achieve.

Mod is a "spiritual successor" to the Lost City and is developing many of the ideas used in it. Perhaps you can learn something about Livingrock and who its inhabitants are...

Features:
- Development of your own base (kind of). You can spend resources to unlock new services.
- Mining. Clear the way and get minerals!
- Cooking. Raw meat and fish are not the most tasty and healthy products. Fry them or use them in more complex recipes to create the food of your dreams!
- Trading system (many different sellers and buyers, there is even a bank and casino).
- New spells and alchemical recipes.
- You need to learn spells from scrolls in order to cast them.
- Firearms enhanced: better stats, dexterity and skill bonuses to firepower, plently of ammo.
- Crafting items and enchanting equipment.
- Many item sets with different bonuses, collect them all! (All Grimrock sets are now working, plus few new ones created from existing items).
- A mixture of plot and open world.
- Ability to complete the game without completing all plot tasks (you decide when to put an end to your story).
- And of course, many secrets, puzzles and bosses, where do without them?

Known issues and how to avoid them:
* Sometimes the game can crash during the saving. This is a common issue with big mods, and there is 2 known ways to avoid it:
Way 1: (recommended) Patch Grimrock executable file with "4GB patch" tool ( https://ntcore.com/?page_id=371 ). This will allow Grimrock to use additional virtual memory and solve this issue for all the mods.
Way 2: Change texture quality to medium in Grimrock settings. This will solve the issue in most big mods at a cost of some picture quality loss.
* Game crashes when you learn or cast a spell. This issue is common for mods, using custom spells. It can occur if you imported characters from another mod with custom spells/traits. To avoid it just create new party or import characters from another run of "Guardians" mod.
* Warning! Do not play the mod with "Ironman" setting. Due to game mechanic changes, healing crystals will not allow you to save the game. You can emulate ironman, just save only after using the crystal (and train your own willpower) ;)

Tips, hints and recommendations:
- Farmers can cook and mine from beginning while other classes can learn that useful skills only later on. It is a good option to take a farmer with you (for your first run especially).
- Managing items and resources - important part of this mod. Try to use what you have with maximal effectiveness. Strategic errors can lead you to the failed campaign. And this is absolutely normal for this mod :)
- Magic and alchemy is very powerful tools in this mod, no useless magic schools anymore!
- The farther from the starting location, the stronger the enemies. Explore the world in different directions!
- If a battle or riddle has stopped you - you can always put it off until later and do something else, this is an open world after all!
- Information - one of the most valuable resources (not only in this mod ;) Pay attention to details, analyze your finds and you will be rewarded!
- It is a good idea to keep some unused skill points of your mage until you get the spell you want to cast.
- Some items and skills changed, pay attention to description!

Credits:
Thanks to Almost Human for great game and editor!
Thanks to content mod authors for great models:
Skuggasveinn - Modular River, Bookshelves, Dead bodies
Mutman - Runebooks
AdrTru - Liquid Potions
Zimber - custom ratling animations
Thanks to minmay for custom items models and icons
Thanks to Dench for testing and suggestions
Thanks to Ukdouble1 and Badgert for russian localisation
Thanks to Alex Diener and Boris (Nofair Fight) for great Lost City lets plays and inspiration they gave me

If you like this mod, try out "Final Adventure": https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2887835016

If you want to support me with donation, here my Patreon page: https://www.patreon.com/adrageron
Popular Discussions View All (55)
26
2 Sep, 2024 @ 8:01am
PINNED: "The Guardians" guide feedback & errata thread
pecan
9
21 Jan @ 10:52am
Stuck with a secret in undertown. (potentially spoilery)
Layla Spellwind
3
21 Jan @ 8:45am
Blessing of the wood/wind
bro2
2,003 Comments
SasaMisa 11 May @ 11:24am 
@Merkaba48
Only just noticed your posts and thought I'd add that you can mitigate that particular section of the pyramid by having items or armour that prevent paralysis. Also, be sure to block the path behind you with Force Field while you deal with each spawner in turn. It's tough for sure, but certainly manageable. :steamhappy:
Kysumu 24 Mar @ 10:16am 
Been a few years since I played Guardians and my notes are almost non existent I'm afraid, however, with all of this guy's games the watchword is save often, resist the urge to delete old saves (I move them into a different folder to archive them as I go along) and prepare to die many times lol.
Merkaba48 23 Mar @ 9:49am 
Back to the scavenger/bug pyramid issue, looking at the dungeon editor there are spawners that spawn every 35 seconds. I've gone AFK a few times in the dungeon and so I expect each of those rooms is chock full of bugs, which means there are 40 bugs in total to kill...which seems like a bug to me. It's incredibly difficult. Even if I bear form, rage potion, speed potion, and use antidotes to fix paralysis, I still can't even make it to the first hive to stop the spawner.
Merkaba48 23 Mar @ 6:12am 
On the topic of food, it's a bit of a chore in the first couple of areas, but pretty soon you won't really have a food problem, so long as you have a Farmer or two. My mage is a farmer which is nice as I can level them up by feeding them and unlock more spell options that way.

Worst case scenario, unlock the console and cheat. There's no shame in it, you're there to have fun, right? spawn("bread") is all you need.
Merkaba48 23 Mar @ 6:12am 
Loving the mod, some great design in it...all the way up to the point I decided to plunge into the Pyramid without making a static save beforehand. Now I'm stuck in there with no way out, and it's incredibly difficult. The mummies I got past with lots of fire bombs, the snakes I muddled through, but the scavengers...just what am I supposed to do against these gits? I've tried cocooning myself in a forcefield and letting the electric/fire traps take care of them, but I ran out of resources before they're all dealt with (do they keep coming?). if I charge forward I come across pairs of sentinals in a cramped space, with the scavengers still at my heels. It's just...overwhelming and not particularly enjoyable. If only I could return to livingrock and pick up more supplies that I didn't realise I'd need before plummeting into the hole.
SasaMisa 5 Feb @ 9:07am 
@Dugunthi
Most of the really good items are found in secrets, or areas controlled by the more powerful monsters. The zombies and rats don't actually respawn in Goldhaven either, and they aren't that difficult to take care of if you employ the right tactics.

@Zombiesbum
It's one of the reasons Adrageron advises you to take a Farmer with you on your first playthrough. This allows you to cook pretty much anything from the get go from basic ingredients that you find lying around all over the place once you go outside.
Zombiesbum 23 Dec, 2024 @ 4:30pm 
The lack of food makes this mod not enjoyable. The player is punished for trying to figure out puzzles because of the forced time constraint. It's artificial difficulty, and just encourages players to save scum after figuring out a puzzle and/or to look up guides in order to do puzzles quickly.
Dugunthi 23 Dec, 2024 @ 1:56pm 
Overall thismod is the most fun I had with LoG2 so far. But the slow pace at which you find better gear is frustrating, and in fact Goldhaven is the least fun I had with LoG2 so far. I defaulted to cheating my way through getting diseased every third step I took. The respawning zombies and rats would be more fun if they were more quick to dispose of.
Dartaen 27 Aug, 2024 @ 8:08am 
@Anamoní
Location of "Top Way" notes:


Top Way NW (1/4) in Citadel Dungeon
Top Way NE (2/4) in Hoary Mountain Caves
Top Way W (3/4) in Gorge of Seven Winds
Top Way E (4/4) in Undertown
Kysumu 5 Aug, 2024 @ 8:04am 
Long time since I did this one and my records are pretty poor unfortunately, however, I do have one thing that says there is a note in Undertown saying "Top Way 4/4". I've looked all through my leftover notes and can't find any that say Top Way so maybe they're combined into another note or consumed when used? Sorry I can't be of more help.