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Not quite sure what you mean; can you post a picture of the issue?
Hi, this is a glitch with Reassembly itself and not specific to the mod... there are ways I can fix it but they cause some undesirable side-effects (particularly, thrusters attaching upside down). I might end up doing it anyway though.
There is a pretty easy way to avoid this happening however - the bug occurs when the end of a thruster (where the flame comes out) is touching another block connection point. If you ensure that the ends of thrusters are not in contact with the connection points of other blocks, it should prevent this from happening.
Hey, sorry for the late reply.
This is most likely caused by a known glitch in the way the game handles thruster output ports - when you have blocks touching the output port of a thruster, there is a chance for the thruster to get stuck in a constant state of being only partially attached to the ship. This prevents regeneration and switching blueprints.
Try making sure that none of your thruster output ports touch any other block (except for another thruster connected to it) and see if this fixes the issue; if not let me know and I'll look into it more.
This is to do with the way Reassembly handles mods; it's not something which can really be fixed. However, if you want to import the default ships from the mod, use the command:
fleetpalette "Avalon Draconis Concord"
in the console to spawn all ships, and then just copy them via command mode as usual.
That's... really weird. The LCA-1 doesn't have this issue?
Not entirely sure what to suggest honestly; I've never heard of this problem before and can't reproduce it on my end. It's not a particularly unusual weapon functionally, so I can't really think of anything which would be producing such bizarre behaviour.
Appreciate the report nonetheless - don't have an answer for you at the moment but I'll keep an eye on this.