Reassembly

Reassembly

Avalоn Draconis Cоncоrd
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Update: 31 Jan, 2021 @ 9:04pm

Update: 25 Jun, 2020 @ 8:20pm

Added blurb for the MLRS-1 Barrage Launcher.

Update: 25 Jun, 2020 @ 2:48am

Fixed a bug causing QDC-1 capacitors not to explode properly when destroyed. They are now *much* more destructive if breached.

Update: 24 Jun, 2020 @ 9:27am

Update: 24 Jun, 2020 @ 9:16am

Update: 24 Jun, 2020 @ 12:50am

- New parts:
> MLRS-1 Barrage Launcher: Turreted multi-rocket launcher firing explosive area-coverage salvos at medium range. Rockets travel ~850 units before arming and deal only minimal damage before they arm.
> AAC-1 Sniper Drone Fabricator: Launches large sniper drones armed with a miniaturized spinal magnetohydrodynamic cannon. Slow firing, but powerful and capable of firing from beyond the range of most point defence weapons.

- New ships:
> Nimuë-class Carrier
> Cog-class Freighter
> Sidhe-class Patrol Craft

- Completely overhauled drones; they now use a single shrouded block and can have their launchers mounted internally (added NOCLIP_ALLY flag). Should work much better and have significantly reduced lag.

- Improved regions significantly; spawn rate of capital ships is reduced and weighted more toward the centre of ADC regions while outskirts will mainly consist of smaller craft. Regions overall should now spawn a more diverse mix of ships. Overall "ship spam" reduced.

- Station cores and anchors now generate a bit of R over time.

- Various balance tweaks. Most things have been lightly nerfed, with the exception of the larger types of shields and the spinal magnetohydrodynamic cannons, which have been buffed significantly as they were underperforming in tournament tests.

Update: 26 Jul, 2019 @ 7:55pm

Update: 27 May, 2019 @ 9:18pm

Reworked the spinal coilguns into magnetohydrodynamic cannons. This is mostly a visual change, but some stats have also been adjusted.

Update: 1 May, 2019 @ 10:52pm

Crash issue fixed and update re-implemented.

Added superweapon: EDL-1 Electromagnetic Pulse Device Launcher
On activation, instantly and completely disables the weapons of all enemy ships within a 100,000 unit radius for 10 seconds, with a 40 second reload period.

Update: 1 May, 2019 @ 9:52pm

Latest patch introduced a strange and inexplicable crash when capital ships are destroyed. Reverting until I'm able to solve this.