Hearts of Iron IV

Hearts of Iron IV

Escalation 84' (EAW) [OBSOLETE]
Euro_General  [developer] 2 Apr, 2019 @ 1:56am
Suggestion
Maybe there is something you want to see in the mod? Write here if you want, i can't promise it will make it into the submod, but it can give me ideas.
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Showing 1-15 of 47 comments
Ynnrz 2 Apr, 2019 @ 5:22am 
Compatibility with the MTG for the naval portions of the focus tree would be nice.
Maybe you should add in a starting unit(s), but make them low strength and having little equipment. As well having the first plane researched would help.
Euro_General  [developer] 3 Apr, 2019 @ 1:11am 
Originally posted by Ynnrz:
Compatibility with the MTG for the naval portions of the focus tree would be nice.

I'll see what i can do for this.

Originally posted by Brigadier General 4 Hire:
Maybe you should add in a starting unit(s), but make them low strength and having little equipment. As well having the first plane researched would help.

You can already re-mobilize some troop in the decision and you got some starting equipment. For the fighter plane you have a research bonus at the start.
Ok, thanks.
1337thegamer420 4 Apr, 2019 @ 1:51pm 
Add more events based on interactions between the humans and the other species of the world. Would be interesting to see.
Euro_General  [developer] 4 Apr, 2019 @ 2:02pm 
Originally posted by 1337thegamer420:
Add more events based on interactions between the humans and the other species of the world. Would be interesting to see.

More event and possibilities are planned, they will modify the original nations of the mod to interact with human nations.
Sheng 12 Apr, 2019 @ 11:58pm 
Multirole carrier fighters after the jet engine research would be cool
Euro_General  [developer] 13 Apr, 2019 @ 1:34am 
Originally posted by Penguin-San (ペンギン-San):
Multirole carrier fighters after the jet engine research would be cool

I agree, but it will force me to fiddle with the tech tree, and im not familiar with this. For the moment i will not change it.
Spectre 3 May, 2019 @ 5:00pm 
It would be cool if there was an option as a human nation to get cores on the other human nations if you get control of their states
Euro_General  [developer] 4 May, 2019 @ 2:23am 
Originally posted by Spectre:
It would be cool if there was an option as a human nation to get cores on the other human nations if you get control of their states

well the problem is that as a human nation you already have one of the biggest pool of manpower in the game, giving them more manpower (or ponypower in this case eheh) with all their fighting bonus will be quite OP.

+ if we think a little, how can the human claim any core on this world? there are not from the same world!
Spectre 4 May, 2019 @ 6:23am 

well the problem is that as a human nation you already have one of the biggest pool of manpower in the game, giving them more manpower (or ponypower in this case eheh) with all their fighting bonus will be quite OP.

+ if we think a little, how can the human claim any core on this world? there are not from the same world! [/quote]


I mean it is pretty hard to get to another human nation and since this is a world were there is a lot of non humans, I would think that you could redirect normal ethnic tension and unite against a common enemy considering that ponies look more different than how human ethnic groups look different to each other
Euro_General  [developer] 4 May, 2019 @ 9:25am 
Originally posted by Spectre:
I mean it is pretty hard to get to another human nation and since this is a world were there is a lot of non humans, I would think that you could redirect normal ethnic tension and unite against a common enemy considering that ponies look more different than how human ethnic groups look different to each other

Of course, I understand what you are saying. i'll see what i can do, i had some idea to make some countries fuze together, i'll see what i can make with that, but it will take some time.
Magni 10 May, 2019 @ 6:56pm 
Really small thing: It's kinda weird that in the opening text you say Berlin got nuked. Berlin was ironically one of the least likely targets to get hit hard in case things went nuclear. Both sides owned parts of and had troops stationed in the city, and soviet warplans never put much effort into actually doing more than containing the NATO brigade in the western part of the city. By itself and surrounded deep in east Germany it wouldn't be a real threat and the Soviets didn't want to waste extra units to fight an urban battle when the ground war would be decided farther west.

The result would have more likely been that Berlin would have survived relatively unscathed as the rest of Germany burned around it.
Euro_General  [developer] 11 May, 2019 @ 1:11am 
Originally posted by Magni:
Really small thing: It's kinda weird that in the opening text you say Berlin got nuked. Berlin was ironically one of the least likely targets to get hit hard in case things went nuclear. Both sides owned parts of and had troops stationed in the city, and soviet warplans never put much effort into actually doing more than containing the NATO brigade in the western part of the city. By itself and surrounded deep in east Germany it wouldn't be a real threat and the Soviets didn't want to waste extra units to fight an urban battle when the ground war would be decided farther west.

The result would have more likely been that Berlin would have survived relatively unscathed as the rest of Germany burned around it.

I didn't know what was the soviet objectives for west berlin, but i know there was several East German unit who would have helped taking west Berlin if needed.

From what i read, this didn't seem to bother NATO that much as East Berlin was on the target list. (At least in the 50'...) I don't know much about the Soviet target list. (but they would probably be reluctant since west berlin is just an enclave inside east germany...)
kkutaz504 11 May, 2019 @ 3:26pm 
Can you remodel this submod to this mod? (Hearts of Azeroth (A Warcraft Total Overhaul))
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1423962762&searchtext=
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