Hearts of Iron IV

Hearts of Iron IV

Escalation 84' (EAW) [OBSOLETE]
210 Comments
Euro_General  [author] 14 Dec, 2019 @ 12:23am 
@Copper Craze Read description.
Copper Craze 13 Dec, 2019 @ 11:46pm 
Update Please.
Euro_General  [author] 13 Aug, 2019 @ 2:42pm 
@Erwin Rommel new upload is up
ᛣ Munin ᛉ 13 Aug, 2019 @ 2:34pm 
Is it possible to purge the ponies when u conquer their land
Euro_General  [author] 13 Aug, 2019 @ 1:24pm 
@Erwin Rommel It will still be Escalation '84, im uploading it at the instant, but its slow.
i'll send a link when finished
Cain 13 Aug, 2019 @ 1:23pm 
Is the new upload going to have the same name, or is it going to be different? Just curious, I've been lookin' for like 8 hours.
Cain 13 Aug, 2019 @ 8:09am 
@Euro_General Ah, understandable. The mod is excellent in it's current form though I do agree with CaptainDan about the US Flag, they are way too patriotic to ever change it unless it was under death, but then then it would be debatable. Anyways, thank's for taking the time to respond and I do wish you a jolly good day.
Euro_General  [author] 13 Aug, 2019 @ 4:50am 
@Erwin Rommel Hello,
Normally, if everything goes well, the new upload will be done today.

Sadly I do not intend to do a new submod including the Werhmacht. I had an idea to do the same mod but with a nation from WWII, but i can't do this, Escalation '84 already take a lot of time to work on.
I understand that the idea look cool but I simply don't have time to work on it...
Cain 13 Aug, 2019 @ 4:34am 
Hallo, und guten Tag my good man. I was browsing the steam workshop earlier and came across this mod, and while I find the idea of first contact extremely interesting and will most certainly be playing it when it is re-uploaded I was curious if you could perhaps make a sub mod for your sub mod adding in a Wehrmacht lead nation somewhere.

Since you have already gone with an (obviously) alt history scenario perhaps the Nazis did actually manage to finish Project Riese and in doing so managed to actually complete Die Glocke allowing them access to another world, though elements of the Wehrmacht maybe find out about it and see it as a way to escape the war and save what is left of the dying nation, perhaps taking a large contingent of remaining troops and civilians and using the device to flee?

Just a suggestion anyhow, looking forward to the release of the mod once more, though I'm curious when that will be?
Euro_General  [author] 13 Aug, 2019 @ 3:46am 
@SirCaptainDan
Hello,
1 Very unlikely, but i will change thing in future update to make life easier for the european. Im aware of their situation.

2 Nope, already asked, but can't really make one european nation be more represented than the others, but i understand, but more like european extremist working together to build back their past empire.
as for the American flag, I don't intend to change it. You can get the original US flag back by going democratic!

Thank you for your comment! I'm glad that you enjoy the mod
Togfort Beacon 13 Aug, 2019 @ 3:27am 
Euro_General! I have several needed requests before you upload the new version. 1, can you place the European nation not next to Equestria?, 2 The Nationalist branch for Europe is inaccurate. A Nationalist would only strive for and support one nation. so can you add the ability to change the European Union to a single european nation? (As this is more nationalist like). And one more thing. Make the American flag the original one IRL. Because the USA would never change its second flag due to their patriotism. Other than that, thank you so much for adding humans to this mod! That is now why I am getting it. Feel free to add me as friend if you want.:papyrus::wehrmacht:
Euro_General  [author] 12 Aug, 2019 @ 3:15pm 
@Captain Wesley Hills Its not dead. A new upload is going to arrive soon, please be patient.
RandomIdiot1816 11 Aug, 2019 @ 9:35am 
Nice
Saya Takao 10 Aug, 2019 @ 9:58am 
@RandomIdiot1816 All South America country is get help from the US,now in is mod south america country is be one with US even canada
RandomIdiot1816 10 Aug, 2019 @ 7:43am 
south america and africa are just chilling in the fires of old earth
Euro_General  [author] 9 Aug, 2019 @ 8:04am 
@Captain Wesley Hills you have the answer just before.
Im working on it, and i think it should be out, either today or in the next days
Euro_General  [author] 7 Aug, 2019 @ 11:54pm 
@darkness1envoy Can't say, im working right now to fix it.
Warspite "sips tea" 7 Aug, 2019 @ 5:58pm 
Any idea when this mod will work with the new Eaw? I started up and it didn't work
Arctic 3 Aug, 2019 @ 6:49pm 
orguhtgji <----- that's me smaking my keybored
SlickOnMyCrown 3 Aug, 2019 @ 1:59am 
love it
つくば 17 Jul, 2019 @ 5:44pm 
Thanks!
Euro_General  [author] 17 Jul, 2019 @ 9:01am 
@Eagle Six Sawyer is that you?
Here is what you requested ;)
https://soundcloud.com/syntheticbabka/sad-cybercows
つくば 17 Jul, 2019 @ 8:27am 
Hey, I really like the theme song for this submod.
So, can you please tell me what is the name of the theme song?

Thank you :)
Trexgamer 9 Jul, 2019 @ 8:13pm 
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Euro_General  [author] 8 Jul, 2019 @ 9:57am 
@Leytenant Ivan Thank you very much! ^^
Well, someone had to do a mod like this one day I guess

Parker and Romanov deserved their promotion!
Commissar Ivan 7 Jul, 2019 @ 9:26pm 
I really like this mod and since comments are autor's food I wanted to congratulate you on executing this idea brilliantly well. I have been thinking for awhile how would a mod like this would be and it's nice to see that somebody was able to make it.

Btw, it's nice to see that lieutenant Romanov made it to general ;)
Arctic 6 Jul, 2019 @ 10:15pm 
Fucker Never Ate akes
Patto 6 Jul, 2019 @ 6:05am 
euro general i fully agree that world in conflict is the best rts game
Euro_General  [author] 4 Jul, 2019 @ 3:33pm 
@Trobsi World in Conflict still is one of the best RTS i ever played in my opinion. Happy to see someone saw them! ;)
Trobsi 3 Jul, 2019 @ 3:46pm 
I like this mod just for the World in Conflict reference.

That really made my day.
Euro_General  [author] 27 Jun, 2019 @ 12:58pm 
@AtomicBlastPony2B I don't plan to make a new version of the game for those change.
But I may add back the Loading screen of Base EAW.
AtomicBlastPony 27 Jun, 2019 @ 9:03am 
Can you make a version that doesn't replace the loading screens, music and main menu? It's cool but I kinda like the EaW ones.
Amerika 24 Jun, 2019 @ 7:02pm 
long time LOOOONG TIMMME
AtomicBlastPony 18 Jun, 2019 @ 10:30am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1773959726
I made one myself. I'm gonna make a version where they all start with agrarian society and need a national focus to upgrade, but that's for later.
AtomicBlastPony 18 Jun, 2019 @ 4:39am 
Okay, the early tech mod crashes the game at launch due to being outdated :c
Euro_General  [author] 18 Jun, 2019 @ 4:30am 
@AtomicBlastPony2B You are right on the last point, i'll guess i'll have a look at this.
AtomicBlastPony 18 Jun, 2019 @ 4:26am 
Thanks! Either way, I can just use console commands to give them the techs I want. With some room for improvement, of course.

And again you can't really produce much more than 1 of each because of the lack of factories, so it's pretty straightforward either way. Infantry equipment, support equipment, artillery, motorized, fighter, CAS. Mechanized and light tank if you're lucky.
Euro_General  [author] 18 Jun, 2019 @ 4:21am 
@AtomicBlastPony2B I think so? there aren't any gamebreaking issue reported, and all my test were fine.

I tried to make a balance between Balance and realism. 10 years reconstruction wouldn't have been fun. and having all tech at the beginning wouldn't be interesting, it would be pretty straight forward, 1 tank , 1 infantry equipement, 1 fighter plane...
I agree for the Doctrine, but i prefer leaving the choice for the player, they got a big bonus with the doctrines.

More balance will come in the futur for this, especially when i will had more national focus for the locals... it will help with the factory problem, especially when playing a democracy.
AtomicBlastPony 18 Jun, 2019 @ 4:14am 
Well I guess Equestria at War itself is much better, with the amount of effort and polish that went into it. But out of all the smaller mods, this one is clearly the best.

Is the submod 100% compatible with this mod? And really even with the focus tree it takes them years to recover what they already had. It doesn't make sense to start working on old equipment first either, why not start researching how to make FAL and Leopard 2 with those metals right away? And their land, naval and air doctrine also should start out as being at least half researched, since they brought so many generals which are clearly familiar with it.

I think it will be a good way to compensate for low manpower and production.

And yea, the bonus surely helps a lot, but you don't have enough military factories to assign at least one to each equipment type, and you have literally no resources so you have to spend all of your civilian factories to buy them.
Euro_General  [author] 17 Jun, 2019 @ 2:13pm 
@AtomicBlastPony2B
You are flattering me, im sure you saw much better eslewhere!
There is a submod where everyone start with Medieval weapons, "all early age tech start" i think.
They have a lot of blueprint (represented by the bonus they get in their national focus) but need to research a way to build it with particular metal/ressource on this world.

You don't have much factory at the beginning, that's why i gave them good bonus in production. You won't expand very much being a democracy (for now) but extremist ideology will have more focus to let them expand.

well grammar issue are a fatality, i'll try to reduce them as much as i could.
Im glad that you like it, thank you very much! ^^
AtomicBlastPony 17 Jun, 2019 @ 1:54pm 
Honestly now that I played it, humans do feel very underpowered even after I gave them some techs using console commands. There aren't enough factories to build anything and absolutely no room to expand. Also some grammar issues here and there. I still love it.
AtomicBlastPony 17 Jun, 2019 @ 10:25am 
This is one of the best mods I have EVER seen for ANY game ever. Bravo.

Would be really great if you could make a version where all ponies start out with only swords, while Humans have most of the tech tree researched already (surely they would bring at least the majority of the blueprints they had?).
Kegasaurus 14 Jun, 2019 @ 7:47am 
@Euro_General Thank you.
Euro_General  [author] 14 Jun, 2019 @ 1:21am 
@Saku leu kanar dé ticha Excuse me, I forgot to reply
well, tbh, i don't really know, the best thing to do is to try. What is this submod you are talking about?

@Gunter Trying yourself at modding eh? I will ask you how do you try your sub-submod. I had the same problem and the solution is to upload your mod on the workshop, normally when you do that and launch, it should work.
Advice: have 2 version of your mod on the workshop, 1 for devellopement (that you will hide) and 1 for official release, like this page.
For further information the submodding room on the EAW server is your best friend.
Kegasaurus 14 Jun, 2019 @ 12:08am 
@Euro_General Hello, i just want to know, how you did this submod work with EAW, cause i try add Shrekistan to the original EAW but nothing changes. New country does not appear, and i don't know why. When i tried do this with vanilla HOI, it works.

P. S. Great submod btw, Europe shall not fall!
Saku_ 10 Jun, 2019 @ 4:13am 
its compatible with the mods who add more nations in the second continent ?
Saku_ 10 Jun, 2019 @ 4:11am 
If Krutschev was on this ponies continent
Euro_General  [author] 10 Jun, 2019 @ 1:23am 
@sailormarsfan1701 Not for the next update (that will only brought the submod to 1.7 with some other surprize), but hopefully in the next two.
sailormarsfan1701 9 Jun, 2019 @ 7:17pm 
Adding canada when?
EragonRagnold 7 Jun, 2019 @ 3:35pm 
okay thanks