Mount & Blade: Warband

Mount & Blade: Warband

PARADIGM WORLDS [TOTAL CONVERSION]
Bug Tracker/Content Questions
1 - Marriage does not work. I am constantly offered to attend a feast and start marriage but nothing happens.
Last edited by RainOfPain125; 29 Apr, 2019 @ 12:15pm
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Showing 1-15 of 44 comments
MadGuarang  [developer] 18 Apr, 2019 @ 4:12am 
Hi! Thanks for bug tracking, I appreciate. Marriage isn't covered really, but I'll try to see into it.
RainOfPain125 18 Apr, 2019 @ 4:42am 
Thanks. Another bug brought on by marriage is that the women is constantly looped to say "we cant talk before a wedding" and tgus you cant get dialouge like asking where someone is. On the other side of things you can't complete any quests for the lord that you get consent for the wedding from, forcing you to cancel the "wed your beloved" quest in order to accept other ones

Another bug is seemingly all my lords are taking the female ver of noble prefixes such as lady. I assume any race that is not human male is counted as female
MadGuarang  [developer] 18 Apr, 2019 @ 4:48am 
Ok. Thing is that whole marriage is related to a male/female thing. Game engine reads male or female as a race, like morlok or mutant and so on. So all dialogs should work still for a male, but all races except male are treated by game engine as a female. Another issue is that to make this male/female marriage work I would have to spend 30-60 days just searching in the code for every occurence.
Whenever I decide to do anything in the mod I judge relation time/weight of change. So how much time it will take me to do something and how much change in the world itself it will do. Marriage is not on a first place though. Threre are plenty of things that are urgent.
MadGuarang  [developer] 18 Apr, 2019 @ 4:49am 
For example now I do try to make a new faction, and put a lot more info, because people state that they do not know what to do in certain moments of the game.
So for now I do work on descriptions, hints and so on to make PARADIGM WORLDS easier to comprehend.
PALESTRA KALANGO 27 Apr, 2019 @ 6:10pm 
sometimes when i go to the battlefield the game simply crash
Amon Ynous 29 Apr, 2019 @ 10:39am 
Originally posted by Mijanomuro_Murokai:
sometimes when i go to the battlefield the game simply crash
Turn off Formations AI. If it still crashes, turn off Particle effects.
Last edited by Amon Ynous; 29 Apr, 2019 @ 10:40am
RainOfPain125 29 Apr, 2019 @ 12:17pm 
Another major problem I'm having -

The doomsday clock ticks like 500 or so ticks everyday. Theres gigantic minor factions that are constantly whaling on me, my lords, and enemies. It's super annoying. Whats wrong? And how can I stop the ticks? Or better yet, how do I "end" the minor factions similarly how you can end factions when you take all their land. I get the option to capture the PIKE warlord and "execute" him, but he just comes back. Its sorta rediculous
Aleph 29 Apr, 2019 @ 12:22pm 
Doing a tournament makes me crash 9 times out of 10.
RainOfPain125 29 Apr, 2019 @ 1:43pm 
Another annoying ass bug is when you're fighting against Morloks your character will for zero reason un-equip their weapon/shield
MadGuarang  [developer] 30 Apr, 2019 @ 1:08pm 
Originally posted by Rainie:
Another annoying ass bug is when you're fighting against Morloks your character will for zero reason un-equip their weapon/shield

Probably you got critical hit, most probable by a grenade. You should start burning and die, but I thought that could be too hard so you just unequip weapon and loose part of efficiency.

I f you go to the camp menu -> paradigm worlds - autofire -> choose one of three info message options. For example middle, you will get some info onm crotical hits.


Originally posted by Rainie:
Another major problem I'm having -

The doomsday clock ticks like 500 or so ticks everyday. Theres gigantic minor factions that are constantly whaling on me, my lords, and enemies. It's super annoying. Whats wrong? And how can I stop the ticks? Or better yet, how do I "end" the minor factions similarly how you can end factions when you take all their land. I get the option to capture the PIKE warlord and "execute" him, but he just comes back. Its sorta rediculous
from the article on ketele:

World's events will have huge impact on Doomsday Counter. Every war, every bad doing, will bring world closer to a verge of another mayhem. Yes, cycles. Each hell-spawn is a new cycle, harder than its predecessor. You can always check 'world's status' in your reports.

[There is also a new relation, to a CAMPAIGN AI difficulty, that can be set in vanilla options screen. Every 7 days, special Doomsday Week will commence. Dependent on chosen difficulty, a few Doomsday 'clicks' will have place, and and to a Doomsday Calendar. For EASY it is 3 Doomsdays, normal - 7 and hard - 10.]
So you can slow it down.

Important thing is that you can try to do bad deeds, cause war (+50) to 'overload' counter. When it is more then 666 it does reset to random day of 1 to 666.
So sometimes it is good to keep it low, but you may also do 'bad' things to make reset happen.

As to dealing with minor parties. Your honor affect your relations. High - good - honor makes you friends with 'good' factions and opposite 'bad' factions will like you if you will behave bad.
You can also try offer some money to make friends.

Generally it is not a good idea to attack each party, careful plan with whom you wanna make friends and who should be your enemy. By there way, neutral parties like you only whyen your honor is close to 0.
RainOfPain125 1 May, 2019 @ 1:50pm 
With the addition of new mechanics and skills, I have a few questions regarding them

Is efficiency factored in auto-calc battles?

Also, what skills affect fellow nobles? Should I upgrade only things that vanilla will help - like party speed, party sight, and trainer - or should I upgrade party skills that this mod has?
Jaekeno 3 May, 2019 @ 6:28pm 
Keep crashing during tournaments, only happens with this mod active.
MadGuarang  [developer] 7 May, 2019 @ 1:41pm 
Is efficiency factored in auto-calc battles? - nope

Also, what skills affect fellow nobles? - same as you, or your companions. You should use descriptions given in mod, character's skill descriptions. Every troop in the game is affected by skills, same way as each troop in the game is affected by mutation or any other rule.

I wanted to give 'life' to other lords, AI as much as possible. So they have equal chances. Some things were designed by vanilla in a different way for AI, and different for a player, but I do everything I can to reduce that.

You have 3 kinds of skills: personal, party and leader.
Personal - they work for individual, like combat brutality (former power strike)
Party - engine check highest skill in party (for example logistic, former pathfinding)
Leader - they are important only for party's leader

If you take a look at the descriptions you will see that some skills have been remodelled so they can be both - PERSONAL and PARTY at the same time. For example - Eagle Eye - (former spotting) it still works as skill responsible for seeing radius on world map, and it is checked only for 'highest skill member' - but it is also responsible for ACCURACY on the battlefield and is important to everyone (at least to every 'ranged' troop).
There are also skills that are LEADER and PARTY both: for example Field Medicine - it still works as intended by vanilla, member with highest skill is your medic, but if you or any other LEADER will invest in that skill, your troops will get +3HP per YOUR field medicine skill.
A LEADER is definitiopn of any troop that is leading an army. So it does no have to be a hero, lord etc. Leader of enemy army is the unit you talk to during dialog part leading to a battle.


If your speed on the map is affected by logistic, then lord, companions too. And so on. If there was a way to make your and AI chances make even, I took it.

I just finished a huge tutorial on battles, skills, unique items, generally mechanic -> https://www.moddb.com/mods/paradigm-worlds/features/weatherwarfare-simulation-module-rulebook
Last edited by MadGuarang; 7 May, 2019 @ 1:47pm
Ranger 11 May, 2019 @ 2:00pm 
Crashes at 75% loading when selecting Pangium worlds.

Any fixes?
MadGuarang  [developer] 27 May, 2019 @ 7:57am 
try those - >
TROUBLESHOOTING / CRASHES: https://www.moddb.com/mods/paradigm-worlds/features/troubleshooting-crashes-bugs-tech-issues

PW is very demanding mod so if you lack of RAM you may have issues
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