Mount & Blade: Warband

Mount & Blade: Warband

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PARADIGM WORLDS [TOTAL CONVERSION]
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2.452 GB
26 Mar, 2019 @ 8:31am
19 Apr, 2021 @ 4:02pm
6 Change Notes ( view )

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PARADIGM WORLDS [TOTAL CONVERSION]

Description
🌌 PARADIGM WORLDS 🌌
🌀 Psychedelic - 🎭 Roleplaying - ⚔️ Tactical - 🛡️ Strategy - 🏹 Slasher - 🔫 Shooter - 🎮 Action - 🚀 Experience

⚔️ A Total Overhaul Mod for Mount & Blade: Warband
Paradigm Worlds is a unique creation that lets you explore new cultures, ideas, and concepts. Dive into global politics, or shape the individual destinies of the creatures that inhabit this chaotic world.

✔ Will you fight for a better future, or exploit the weak for wealth and power?
✔ Will you rise as a king, a secret agent, a vampire, a detective, or a humble musketeer?
✔ Will you lead armies into battle, or plot from the shadows using diplomacy, corruption, and intimidation?

As you climb the ladder of power, you will gain access to politics, administration, and diplomacy, making choices that shape factions, cities, and alliances. If negotiations fail, you will lead war expeditions against your enemies, commanding Orders—powerful yet secretive organizations—or fighting against them.

In Paradigm Worlds, everyone has a history, a purpose, and a hidden agenda. The world is alive, with factions from all timelines, stretching from primal ages to cyberpunk futures of the year 10,000.

🔮 Unique Features
🧠 Psychology & Negotiation System – Engage in psychological warfare with nearly any creature in the game.
📜 Era Scenarios – Play through major historical events (years: 5066, 6077, 7022, 10,000).
⚔️ Advanced Battlefield Simulation – Battles are influenced by terrain, weather, and temperature.
🎭 Companion Quest System – Send your companions on missions and relive their journeys through interactive reports.
🏛️ Faction Editor – Create your own custom scenario, setting up factions, rulers, armies, and more.
🗺️ Points of Interest – Discover mystical landmarks, hidden adventures, and special events.
🧬 Mutations – Creatures evolve and mutate, altering their race, abilities, and stats.

🔥 Key Features
🏰 30+ factions – Blending fantasy, sci-fi, and historical elements.
🛡️ 4000+ items & 2500+ troops – Vast diversity in gear, weapons, and armies.
🧠 Redesigned AI – Smarter battle strategies and world interactions.
🔑 Expanded Skill System – New abilities like hacking, sailing, and advanced combat tactics.
💀 Doomsday Cults & Ancient Threats – Stop the resurrection of Ketele, an eldritch horror.
🎨 Unique Art Style – A surreal blend of dystopian and psychedelic aesthetics.
⚖️ Complex Strategy & Economics – Diplomacy, rebellions, plagues, and political intrigue.
⚔️ Customizable Battle System – Adjust battles from tactical RPG to fast-paced slasher mode.

📜 Paradigm Worlds: Ultima Thule – The Final Version
Paradigm Worlds 1.99 Ultima Thule is the final release of this legendary mod.
Future updates will focus on debugging & fixes, while new features will be developed in separate projects.

🛠️ FOLLOW OUR NEW WARBAND MOD PROJECT!
⚡ 🔥 Paradigm Worlds continues with a brand-new mega project! 🔥
PROJECT: CHRONOMANCER – The most ambitious Warband mod ever!

▶️ Watch the Announcement:
🎬 Project: Chronomancer Trailer
🔗 https://youtu.be/ad3VE0OO_uI

♥♥♥♥♥♥♥GAMES & MORE!
Visit our official Paradigm Worlds site for free games, news, and more projects!
🌍 Modding Simulacra – Official Site https://moddingsimulacra.art/

🔗 Want to Know More? Explore the Universe!
📜 Paradigm Worlds Universe - ModDB -
⚔️ Ultima Thule 1.99.xx – The Final Version
https://www.moddb.com/mods/paradigm-worlds/features/paradigm-worlds-199xxultima-thule-the-new-mod-version
📖 Paradigm Worlds Encyclopedia
https://www.moddb.com/mods/paradigm-worlds/features/encyclopedia-paradigm-worlds-nations-races-cultures-knowledge-customs-etc


🛠️ Troubleshooting & Crashes Guide

⚠️ Important Settings for Stability!
⚠️ Turn OFF Ragdolls (Set to 0) – Fixes graphical glitches!
⚠️ Disable HDR Effects – Responsible for 95% of crashes.
⚠️ Lower Texture Detail (~70%) – Reduces memory load.
⚠️ Disable Particle Effects – Helps on low-end PCs.

Popular Discussions View All (23)
44
21 Feb @ 9:41am
Bug Tracker/Content Questions
RainOfPain125
15
29 Apr, 2021 @ 9:05am
Species Changes
echosierra
8
28 May @ 7:17am
help me no matter what i do my attacks do 0 damage??
OkayRelax
587 Comments
gsstar 23 Jul @ 7:57pm 
Of course I am not the person that can speak Mandarin natively.
I think someone is looking into that for me. I need to finish building my remake so they can translate it.
永恒泪水之刃 23 Jul @ 5:18pm 
This is a really great mod and I like it very much:steamthumbsup::steamthumbsup:
But bro we need chinese very much please :steamhappy:
gsstar 23 Jul @ 5:41am 
Paradigm Worlds replacement status:
First full compile yesterday, after many months, skipping battle and dialogs but getting most of the other changes in the compile. That is not the same as a ready to play mod, just that now I can focus on specific sections and constantly recompile until I feel like playing it.

I wanted to add some utilities but right now there are many pockets of what I would call problem code, some from the original and sometimes things I caught from the Phantasy Calradia 22025 code injection. It's a bit frustrating to see how many times I have to go back and remake a section but that is progress too.

I think I am still on for a second week August launch.
2201abe 15 Jul @ 2:24pm 
geeked mod i reccomend
Pardox27 8 Jul @ 3:42pm 
Had to take mind altering drugs to ascend to Hiperborea to understand what the hell was going on. 10/10
RainOfPain125 6 Jul @ 5:53am 
take your time. we can wait :)
gsstar 6 Jul @ 1:54am 
Looking at it more carefully, best guess is a public launch early August with the full moon.
That would be a month from July 10th. I may as well not put up a test before I leave, too much is not ready yet. I'll be gone a week and then put in the layers needed to play a campaign.

Have not looked at the map, doing that last. There are too many other things to fix first.
RainOfPain125 3 Jul @ 9:01am 
very happy to hear about all the progress :)
gsstar 3 Jul @ 7:44am 
I have support in place for skin based racism, so that for example Elves stop liking Orcs, and Vampires are feared by many. The back end is finished but I don't yet check at the walled center's gates. I am still transitioning menus and tournament mechanics etc.

There should be a little more disease mechanics, mounts that sometimes make noises and don't glide everywhere like star wars skimmers; a little more finesse for explosions in terms of cover, faster handling for morale in battle from damage, and so on. This last is something I wrote in April for Phantasy 2025 (Chiaroscuro) mod, so it is relatively fresh. I want some time to tune a crafting system that is cheaper and for essentially making companion gear, rather than focused on high end items. It still is a struggle to get a first test up, but I am closer.
gsstar 3 Jul @ 7:38am 
Plenty of things still to do before I can post even a "friends only" test for Paradigm Chronomancer, without chronojumps. Every time I think I am close something else needs attention.

I am certain I will have it working this month (July), but I am taking a week off next week so it will finish up late July. There are quite a few changes; this is not just a quick tweak of the existing Paradigm Worlds. I expect full diplomacy, scaleable battle size to smoothly support in excess of 250 agents per side that the user can throttle down to match their PC's performance without editing module.ini or disturbing their settings on other mods. I expect fairly deep changes to many mechanics, most quests working, and some capabilities not previously seen in Paradigm Worlds, such as poison over time effects from spider bites and poisoned hand crossbows.