Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
period works the same as for othere events. Period=10y makes something happen every 10 ingame years. In case of action type="SetRaider" it will trigger a attack.
hardcore_timer works only for SetRaiders and hardcore mode.
If you set it to 25y for the IronAge raiders, players will get Iron Age Equip raiders regardless of the player era - in hardcore mode.
Raiders still will keep up with the player era in normal and hardcore - therefore I like high numbers there - depending on the scenario - so players can stay longer in the early eras without the need to rush.
There might be some info for you in the faltlands discussion: https://gtm.steamproxy.vip/sharedfiles/filedetails/discussions/1693186543
Check the Modding essentials and download the base game scenarios: https://gtm.steamproxy.vip/app/858810/discussions/1/
And the Workshop discussions (use the earch function - helps sometimes):
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/?appid=858810
There is also this (linked in the Modding essentials): https://madrugaworks.com/dawnofman/scenario_reference.php
PS: Since the SetRaider actions in the easy flatlands trigger attacks of 0 Something, changing the period won't have any visible effect.