Dawn of Man
Flatlands
Schwifty K  [desarrollador] 30 MAR 2019 a las 4:37
Sticks / Branches / ramitas / rameaux / rametti / gałązki / スティック
Última edición por Schwifty K; 1 ABR 2019 a las 6:19
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Mostrando 1-8 de 8 comentarios
Schwifty K  [desarrollador] 1 ABR 2019 a las 6:20 
Sticks! :cozyspaceengineersa:
Spaggs 9 JUL 2019 a las 7:24 
This made me laugh more than it should have. Thanks! :steamhappy:
Schwifty K  [desarrollador] 15 JUL 2019 a las 1:07 
You're Welcome.

XXX 31 Mar @ 12:55pm
Stach is so far away

Schwifty K [author] 30 Mar @ 1:30pm
sticks / branches: https://gtm.steamproxy.vip/workshop/filedetails/discussion/1693186543/1768133742962437615/

XXX 30 Mar @ 9:29am
There are no places where you can take branches

XXX 30 Mar @ 3:58am
Did not see any sticks? Maybe it was just me.

XXX 28 Mar @ 7:48pm
no sticks at least in 1 location

Source: https://gtm.steamproxy.vip/sharedfiles/filedetails/comments/1693186543
Schwifty K  [desarrollador] 23 AGO 2019 a las 10:55 
tHIS IS still a valid information :-)
cmvbrielman 13 ABR 2020 a las 14:02 
They are still obnoxiously far away.
Schwifty K  [desarrollador] 15 ABR 2020 a las 10:40 
Far away from what? :D
The place you decided to build your camp?
Whose fault is that?

But i added MORE STICKS to the new locations of medium flatlands.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710378799&tscn=1586878360
JimSSng 26 ABR 2020 a las 1:17 
impressive! i had a bad time with this too, but it becomes a trigger having me attracted to the world of modding for the first time in my life.. so i've read your previous posts on how to creat a maps and struggled on it myself, and with recent notes from devs, i found this...

<detail_override_prototypes>
<detail_override_prototype>
<id value="DetailStick"/>
<density value="1.0" />
<min_altitude value="-2.5"/>
<max_altitude value="15"/>
<min_angle value="0"/>
<max_angle value="80"/>
</detail_override_prototype>
</detail_override_prototypes>

.... 🤦‍♂️

human greed was endless from the beginning lol and so now i thought the real problem was ROCKS. because it requires more rocks to build up the walls but if i put the rocks on fields too many, very annoying to build... sticks don't disturb the buildings at least.

eventually, it's quite tiring process for me to fix the map again and again, and i decided to just play the original version of this map lol
Schwifty K  [desarrollador] 1 MAY 2020 a las 8:37 
:D good choice!

<detail_override_prototypes>
<detail_override_prototype>
<id value="DetailStick"/>
<density value="0.13" />
<min_altitude value="-2" />
<max_altitude value="18"/>
<min_angle value="0" />
<max_angle value="90"/>
<min_humidity value="0.3"/>
<max_humidity value="0.85"/>
</detail_override_prototype>

<detail_override_prototype>
<id value="DetailGrass"/>
<density value="0.3" />
<min_altitude value="-1" />
<max_altitude value="15"/>
<min_angle value="-5" />
<max_angle value="25"/>
<min_humidity value="0"/>
<max_humidity value="0.7"/>
</detail_override_prototype>




</detail_override_prototypes>


<prop_override_prototypes>
<prop_override_prototype>
<id value="SmallRocks"/>
<density value="0.2" />
<min_altitude value="5" />
<max_altitude value="30"/>
<min_angle value="15" />
<max_angle value="70"/>
</prop_override_prototype>

<prop_override_prototype>
<id value="Flint"/>
<density value="0.1" />
<min_altitude value="0" />
<max_altitude value="30"/>
<min_angle value="1" />
<max_angle value="40"/>
</prop_override_prototype>


</prop_override_prototypes>


<deposit_override_prototypes>
<deposit_override_prototype>
<id value="Flint"/>
<min_angle value="1" />
<max_angle value="20"/>
<min_altitude value="3" />
<max_altitude value="55"/>
</deposit_override_prototype>
<deposit_override_prototype>
<id value="Copper"/>
<min_angle value="1" />
<max_angle value="20"/>
<min_altitude value="3" />
<max_altitude value="55"/>
</deposit_override_prototype>
<deposit_override_prototype>
<id value="Tin"/>
<min_angle value="1" />
<max_angle value="20"/>
<min_altitude value="3" />
<max_altitude value="55"/>
</deposit_override_prototype>
<deposit_override_prototype>
<id value="Iron"/>
<min_angle value="0" />
<max_angle value="45"/>
<min_altitude value="2" />
<max_altitude value="65"/>
</deposit_override_prototype>
</deposit_override_prototypes>


those are the values i used in medium Flatlands. Balancing is very hard!
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