Dawn of Man

Dawn of Man

Flatlands
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1-8 van 8 reacties weergegeven
Schwifty K  [ontwikkelaar] 1 apr 2019 om 6:20 
Sticks! :cozyspaceengineersa:
This made me laugh more than it should have. Thanks! :steamhappy:
Schwifty K  [ontwikkelaar] 15 jul 2019 om 1:07 
You're Welcome.

XXX 31 Mar @ 12:55pm
Stach is so far away

Schwifty K [author] 30 Mar @ 1:30pm
sticks / branches: https://gtm.steamproxy.vip/workshop/filedetails/discussion/1693186543/1768133742962437615/

XXX 30 Mar @ 9:29am
There are no places where you can take branches

XXX 30 Mar @ 3:58am
Did not see any sticks? Maybe it was just me.

XXX 28 Mar @ 7:48pm
no sticks at least in 1 location

Source: https://gtm.steamproxy.vip/sharedfiles/filedetails/comments/1693186543
Schwifty K  [ontwikkelaar] 23 aug 2019 om 10:55 
tHIS IS still a valid information :-)
They are still obnoxiously far away.
Schwifty K  [ontwikkelaar] 15 apr 2020 om 10:40 
Far away from what? :D
The place you decided to build your camp?
Whose fault is that?

But i added MORE STICKS to the new locations of medium flatlands.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710378799&tscn=1586878360
impressive! i had a bad time with this too, but it becomes a trigger having me attracted to the world of modding for the first time in my life.. so i've read your previous posts on how to creat a maps and struggled on it myself, and with recent notes from devs, i found this...

<detail_override_prototypes>
<detail_override_prototype>
<id value="DetailStick"/>
<density value="1.0" />
<min_altitude value="-2.5"/>
<max_altitude value="15"/>
<min_angle value="0"/>
<max_angle value="80"/>
</detail_override_prototype>
</detail_override_prototypes>

.... 🤦‍♂️

human greed was endless from the beginning lol and so now i thought the real problem was ROCKS. because it requires more rocks to build up the walls but if i put the rocks on fields too many, very annoying to build... sticks don't disturb the buildings at least.

eventually, it's quite tiring process for me to fix the map again and again, and i decided to just play the original version of this map lol
Schwifty K  [ontwikkelaar] 1 mei 2020 om 8:37 
:D good choice!

<detail_override_prototypes>
<detail_override_prototype>
<id value="DetailStick"/>
<density value="0.13" />
<min_altitude value="-2" />
<max_altitude value="18"/>
<min_angle value="0" />
<max_angle value="90"/>
<min_humidity value="0.3"/>
<max_humidity value="0.85"/>
</detail_override_prototype>

<detail_override_prototype>
<id value="DetailGrass"/>
<density value="0.3" />
<min_altitude value="-1" />
<max_altitude value="15"/>
<min_angle value="-5" />
<max_angle value="25"/>
<min_humidity value="0"/>
<max_humidity value="0.7"/>
</detail_override_prototype>




</detail_override_prototypes>


<prop_override_prototypes>
<prop_override_prototype>
<id value="SmallRocks"/>
<density value="0.2" />
<min_altitude value="5" />
<max_altitude value="30"/>
<min_angle value="15" />
<max_angle value="70"/>
</prop_override_prototype>

<prop_override_prototype>
<id value="Flint"/>
<density value="0.1" />
<min_altitude value="0" />
<max_altitude value="30"/>
<min_angle value="1" />
<max_angle value="40"/>
</prop_override_prototype>


</prop_override_prototypes>


<deposit_override_prototypes>
<deposit_override_prototype>
<id value="Flint"/>
<min_angle value="1" />
<max_angle value="20"/>
<min_altitude value="3" />
<max_altitude value="55"/>
</deposit_override_prototype>
<deposit_override_prototype>
<id value="Copper"/>
<min_angle value="1" />
<max_angle value="20"/>
<min_altitude value="3" />
<max_altitude value="55"/>
</deposit_override_prototype>
<deposit_override_prototype>
<id value="Tin"/>
<min_angle value="1" />
<max_angle value="20"/>
<min_altitude value="3" />
<max_altitude value="55"/>
</deposit_override_prototype>
<deposit_override_prototype>
<id value="Iron"/>
<min_angle value="0" />
<max_angle value="45"/>
<min_altitude value="2" />
<max_altitude value="65"/>
</deposit_override_prototype>
</deposit_override_prototypes>


those are the values i used in medium Flatlands. Balancing is very hard!
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