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1. Reduce the total number of CP available
2. Adjust ship CP costs to better align with the new CP values
3. Adjust Monsters battles to be winnable earlier in the game.
My rationale for this is that under the 3.7 CP values, it's too easy to build enough ships to adequately defend entry points from hostile empires when combined with planetary defenses. This makes the game more static, creates less interesting strategic choices, and generates battles that are tactically less interesting because there are too many ships present. To that end I'm drastically reducing CP and adjusting CP costs.
My results so far are that Outposts become less automatic and more strategic as you need the CP to continue expansion or mobile defense against pirates or other empires. Fewer CP means fewer combat ships and a few less exploratory wars by the AI. Battles are more interesting because you care more about each ship since losses are more readily felt. Last of all it means that not every access point can have a fleet sitting on it which opens up more options for you to attack enemy systems and for enemy empires to attack you.
I'll be continuing to test this to get the monster battles honed a bit more but so far I think the shift has been beneficial.