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I'm not planning to scrap the nebula resize, but you are correct that they are showing up much too often. That's a result of some randomization code the game has that I wasn't aware of that can result in nebulae being generated for a battle even if the star you are around has the hazard level set to none. Sol is updating that code in UCP so that it is subtractive rather than additive which will fix the issue.
I guess its then more a flaw of the base game that attacking someone elses fleet dont lead to war.
Another actual point of feedback regarding the mod, is that its super obnoxious when shields dont seem to work in half the galaxy? It can be its bad luck, but i have had them offline in 3 different systems in a row now. With how big a tech investment shields are, i think it would be a better idea to just scrap the nebula mechanic entirely. Personally i really dont feel like it adds anything positive to the game. If Hard Shields then needs more purpose, then possibly they could also be made to protect against bonus damage against shields upgrades.
That solves it. Thanks.
I will give it a try to move the tactical mod.
As i have in the past completed games with the UCP installed.
But the game started crashing after i installed diverse specials and Tactical mod.
In the game before i had the game lock up on fighting a specific group of pirates.
If that says anything about what might be wrong.
But if this dont work ill try and reinstall then report back if that was it.
The likely cause (as in 99% of cases) is that UCP isn't fully installed. You have to follow the read me and set it up after subscribing because it's a code patch. Running UCP partially installed or not at all would probably end with crashes.
But i have had a string of crashes around turn 80-150ish.
The mods om running are..
5x Ultimate Balance mod
Unofficial code patch
Diverse specials lite 2.5 5XUCP compatible
5X UCP compatibility mod
Split Tech tree
Tactical Mod
In that order. Any of them that should not be playing nice with the Tactical mod?
While it is possible to somewhat avoid systems where nebulae are present, when nebulae do appear they easily span the whole map, leaving no room for clever maneuvering (such as luring your enemy into the nebula) while also nullifying the effect of having better shields than your opponent has.
Essentially, the size in particular feels a bit extreme, and is more along the lines of a 'status effect', as opposed to a sizable battlefield hazard.
P.S. This is my first time commenting here, so I wanted to say thank you for this wonderful mod. It has allowed me to enjoy many more hours of this game and brought me back to playing it after I had stopped for a couple years.
Curious why the hp increase for heavy fighters. Before now fighters/bombers are very strong already. Did you up some PD or something I'm not seeing? Or is the thought to strengthen defenses? I use carrier type designs a lot so maybe I'm just used to offense.
Oh or maybe you have AI ship designs using them more?
Just extract the zip file into your documents > Master of Orion > Mods folder on your PC and in the mod menu, enable the local version of tactical mod instead of the workshop version.
Please just upload it to the workshop
My command points in current campaign went from 500/700 to 1200/700 after the update
It's just, I saw my Ironclad need 178 production (4 forward Neutron C, 4 360 Laser PD, C I Shields and some electronics, not full), while my BombK was at 180 production (3 360 Nucl., some bombs and such). So my dilemma was obviously more HP og heavier weapons.
And thinking forward, when the Ironclad fills up it's tech suit, the costs will normalize, I'd wager.
Thank you for insta response time!
Just checking: My Frigates and BK's should be smaller vessels HP-wise, but in production cost they are the same as Destroyers/Ironclads, albeit on a lower tech level.
Is it just the fact that Missiles are so expensive, that it makes the Prod.cost equal?
Otherwise, love to use this. Thanks for making one of the greatest games even better!
Is there anything else you need from me? Please let me know if you are able to fix it.