Master of Orion

Master of Orion

Tactical Mod 3.8
Dizzy Ioeuy 26 Dec, 2020 @ 2:33pm
3.2! Yahooo! (and some thoughts)
You released it early! Well Ok then... time to start up my game!

Thanks for the reasons behind drone stuff. I'll try them out and see how it goes. So many variables involved though, playtesting at your end has gotta be difficult.

I also noticed the steep drop i speed/turn from BB to dreadnought class. The differentials in turn/speed between the two ship choices at each tech is so minimal I always end up going for the one which has the most space- as killing beats defending usually. I wonder if there should be a steeper difference between battleship/battlecruiser, etc., for example. Like Maybe the command points could differ? Or.... base cost also differ a bit more?

Do you find the difference between 0.30 and 0.25 turning and 0.6 to 0.7 speed meaningful? (Titan/Dreadnought example). Maybe greater % differential between the sizes Frigate ----> Doomstar would allow for greater differential between the interclasses (Ironclad/Destroyer; Gunship/Cruiser, etc... for example).

Like Frigate could start with speed 4, turn 6. Go from there, not 2.75/3.5.

IDK know though you likely played this a hell of a lot more than I and have it figured.
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vaaish  [developer] 26 Dec, 2020 @ 2:58pm 
Thanks for putting this in a thread. The 1k character limit on the comments is really hard to explain anything in :)

So the turn rates listed in the game are slightly misleading. They are correct values, but they don't tell the whole story. There are approximately three turn rate bands I've calibrated those values around in terms of time to turn 180 degrees. 0-3s, 3-5s, 5-7s. Using those goal times I've got a formula that I list the max time to turn for each ship class which tells me the correct turn rate value to use.

It's been a while since I worked with this section, but as I recall, the turn rate is how fast the ship will build up momentum to the MAX TURN value. This Max Turn value is what you see in game. So for example, a titan has a max turn of .3 with a turn rate of 0.05 while a dreadnought has a max turn of .25 and a turn rate of 0.38. The result is that a dreadnought will take 6.5s to make the 180 while a titan will take 6s to do so.

The times for all the hulls are currently:
Bomb Ketch: 2.5s
Frigate: 1.25s
Destroyer: 2s
Ironclad: 3s
Cruiser: 3s
Gunship: 2.2s
Battleship: 4.5s
Battlecruiser: 4.4s
Titan: 6s
Dreadnought: 6.5s

Doomstars aren't touched from 5x yet.

The result is that a frigate can outmaneuver a destroyer, destroyers can outmaneuver crusiers, cruisers outmaneuver battleships, and battleships outmaneuver titans.To be honest, the added classes from 5x make it really hard to have much greater variance. Start too fast and turning means nothing, while expanding to a much slower value would result in titans barely being able to turn. Threre's a balance between painful and just slow :)
Last edited by vaaish; 26 Dec, 2020 @ 3:01pm
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