Master of Orion

Master of Orion

Tactical Mod 3.7
vaaish  [developer] 22 Feb, 2020 @ 3:51pm
Dev Changes for 3.1
I'm starting a bit of an overhaul for drones and missiles this version. The goal for drones is to make them more role based than upgrade dependent. Fighters are fast and die quick but can overwhelm with numbers. Bombers move slower and have the least HP but have the highest potential damage, HF are hard to kill and faster but have less damage potential.

Missile changes are to make it more interesting to play against by letting you use good maneuvering and teleportation to more reliably escape missile salvos rather than just PD and ECM.

Laser Cannon, Neutron Blaster, and Mass Driver changes are to tweak the balance and to adjust them for approximately the same DPS with Mass Driver cooldown being halved to fix some Point Defense issues.

3.1
Drone Bay cooldowns increased to 10s
Fighters: speed increased
Fighters: Base HP increased to 8
Fighters: reduced to 3 fighters per bay
Bombers: speed reduced
Bombers: Base HP decreased to 6
Bombers: reduced to 2 bombers per bay
Bombers: range increased to 20
Heavy Fighters: speed slightly increased
Heavy Fighters: Base HP increased to 10
Heavy Fighters: increased to 3 per bay
Heavy Fighters: Weapon changed to 2x cannon
English Localization updates for weapons mod tooltips to accurately reflect mods unlocked
Missiles: Adjusted Time to Live to allow skillful maneuvering and teleportation to dodge misiles.
Missiles: adjusted HP to maintain similar effectiveness with PD changes
Advanced Fighter Garrison: Increased space slightly to boost strength.
Point Defense: reduced cooldown by 50%
Point Defense: reduced damage by 10%
Laser Cannon: Damage decreased 10 -> 9
Laser Cannon: AP increased 5 -> 6
Neutron Blaster: Damage decreased 15 -> 13
Neutron Blaster: AP increased 7 -> 8
Mass Driver: Damage increased 10 -> 12
Mass Driver: AP reduced 15 -> 10
Mass Driver: cooldown reduced 10s -> 5s
Phasors: Damage decreased 16 -> 15
Gauss Cannon: Damage deacreased 26 -> 25
Dark Energy Cannon: Damage decreased 50 -> 40
Dark Energy Cannon: Accuracy increased 20%
Mauler Device: Accuracy increased to 50%
Mauler Device: Damage increased 100 -> 125
Fusion Beam: increased dissipation to focus role better.
Shield Capaciter: bonus shield increased from 50% -> 75% of base hull.
Rebalanced Pirates: Pirates are more random in their spawn times and spawn stronger fleets with longer intervals between spawns.
Pirate blueprints: updated to give better defenses and weapon converage. Removed bombs. Added limited specials.
Pirate hulls: increased HP and space availble to be more in line with regular hull classes.
Pirate fleet spawn settings and numbers adjusted to account for UCP6.1 changes.
Monster blueprints and hulls updated for better progression. Eel > Squid > Dragon > Amoeba > Guardian.
Last edited by vaaish; 10 Apr, 2020 @ 9:21am
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vaaish  [developer] 12 Apr, 2020 @ 9:28am 
3.1 is now live.
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