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P.S.1 I have seen that you have add a new folder named .git, is it meant for something in the future?
P.S.2. Have a nice break and merry Christmas
What did you dislike about the weapon mods and fire arc changes, if I may?
The fire arc changes were intended to make maneuvering more valuable but I'm not sold on the values as they currently are. I'd highly recommend playing with the weapon mods in place though. It gives the weapons a lot more variety and some of the damage values are balanced against not allowing certain mods. You could end up with some excessively powerful combinations. (graviton with CO, and AF comes to mind).
That .git folder is just because I finally got around to setting up a github repo for the mod to make it easier to update. Nothing special really. Current plan is to finish getting the Terran blueprints into place and add some extra stuff to the rest of the AI blueprints in case players try to sell off tech to AI's expecting them to not use it.
Have a merry Christmas yourself!
Also, it doesnt make sense to me that a defense can can be flanked, like from the rear, since there are for example less weapons installed
I gave them some all around weapons to provide their firepower in each quadrant, but with additional weapons in the forward and side arc. The goal being an attacking fleet is rewarded for flanking and splitting the defenses firepower rather than just charging forward and hoping for the best.
I also tried to specialize defenses so the missile base, batteries, and fighter garrison would be more of a useful choice than just whatever. I also upped the space on the hulls to account for using mods.