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gdkk: Animation bundles must have a unique internal name (NOT animations.unity3d). Solution: In Unity Editor, choose a unique name for your bundle (like the current timestamp) and build it. Then rename the bundle file to animations.unity3d and move it next to your .crp file.”
I followed the video instruction, why after I finished the production and entered the game, there would be this pop-up prompting "error"
How can I solve the problem? Thank you!
This question has puzzled me for several days, but I still can't find the problem? , Help
You need to give a unique name (maybe use the asset name + creation date) for the asset bundle name in unity editor: http://cslmodding.info/mod/custom-animation-loader/#prefab-asset-bundle
"In the bottom of the inspector window click the AssetBundle dropdown and click "New" and give it a unique name, it can't be the same as any other asset bundle of any other asset."
:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2489788264