Team Fortress 2

Team Fortress 2

Tiki Torch
stats?
I have thought about another one: +25% extra damage +50% max ammo -40% flame reach
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Atomicadonnic 1 Mar, 2015 @ 5:47am 
that sounds good but it encourages wm1 playing i think the damage should be +15% then +30% ammo but only -15% flame reach also it should have puple flames or flames that look like they have spirits in them
Tester 9 Apr, 2015 @ 9:04pm 
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
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