RimWorld

RimWorld

[NL] Facial Animation - WIP
no face bug report
Exception setting up dynamic nodes for Slink: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3450DC1A]
at FacialAnimation.GraphicHelper.GetTexPathPrefix (FacialAnimation.FaceTypeDef typeDef, Verse.Gender gender) [0x00016] in <6078caf1c3d948eb9172e908952c8358>:0
at FacialAnimation.ControllerBaseComp`2[T,S].LoadTextures () [0x00000] in <6078caf1c3d948eb9172e908952c8358>:0
at FacialAnimation.HeadControllerComp.LoadTextures () [0x00000] in <6078caf1c3d948eb9172e908952c8358>:0
at FacialAnimation.ControllerBaseComp`2[T,S].ReloadIfNeed () [0x00013] in <6078caf1c3d948eb9172e908952c8358>:0
at FacialAnimation.DrawFaceGraphicsComp.CreateSlaveNode[C] (System.Collections.Generic.List`1[Verse.PawnRenderNode]& retList, FacialAnimation.NLFacialAnimationLayerType layerType, System.Single baseLayer) [0x00029] in <6078caf1c3d948eb9172e908952c8358>:0
at FacialAnimation.DrawFaceGraphicsComp.CompRenderNodes () [0x0008c] in <6078caf1c3d948eb9172e908952c8358>:0
at Verse.PawnRenderTree.SetupDynamicNodes () [0x000a9] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.PawnRenderTree.TrySetupGraphIfNeeded () [0x00095] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch1 (Verse.PawnRenderTree)
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
CharacterEditor.Capturer:PrepareForRender (Verse.Pawn)
CharacterEditor.Capturer:GetRenderTexture (Verse.Pawn,bool)
CharacterEditor.Capturer:UpdatePawnGraphic (Verse.Pawn)
CharacterEditor.CEditor/ModData:UpdateGraphics ()
CharacterEditor.CEditor:UpdateGraphics ()
CharacterEditor.FacialTool:FA_SetDefByName (Verse.Pawn,string,string)
CharacterEditor.FacialTool:SetFacialAnimationParams (Verse.Pawn,string)
CharacterEditor.PresetPawn:PostProcess ()
CharacterEditor.PawnxTool:PostProcess (Verse.Pawn,CharacterEditor.PresetPawn)
CharacterEditor.PawnxTool:SpawnPawn (Verse.Pawn,CharacterEditor.PresetPawn,Verse.IntVec3)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
RimworldPrefabProject.Core.Utils.CharacterEditorReflectionHelper:GeneratePawnFromString (string,Verse.IntVec3,Verse.Map,RimWorld.Faction)
RimworldPrefabProject.Core.Library.PrefabPlacer:PlacePawns (RimworldPrefabProject.Core.Data.ModPrefabDef,Verse.Map,Verse.IntVec3,Verse.Rot4,RimWorld.Faction,System.Collections.Generic.List`1<Verse.Thing>)
RimworldPrefabProject.Core.Library.PrefabPlacer:PlacePrefab (RimworldPrefabProject.Core.Data.ModPrefabDef,Verse.Map,Verse.IntVec3,Verse.Rot4,RimWorld.Faction,System.Collections.Generic.List`1<Verse.Thing>,bool,RimworldPrefabProject.Core.Compatibility.MissingModInfo,RimworldPrefabProject.Core.Library.PlaceFilterConfig)
RimworldPrefabProject.Core.Designators.DesignatorPlacePrefab:DesignateSingleCell (Verse.IntVec3)
Verse.DesignatorManager:ProcessInputEvents ()
RimWorld.MapInterface:HandleMapClicks ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch3 (Verse.Root)
I export my pawn in charactor editor , after place it has no face.I cant use it with [NL] Facial Animation - WIP
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similar thing with similar logs, but invisible heads
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