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Exemple of approximative hit number with an average weapon (baseball bat for exemple)
Naked Z : 1 hit
Skinny Z : 2 hit
Normal Z : 4 hits
Strong Z : 6 hits (firefighter, Paramedic, prisonner, HeavyIndustryWorker, OffshoreWorker)
Soldier Normal 8 hits (soldiers, policemen, hunters)
Soldier with vest 10 hits
(no headshot on soldiers wearing helmet)
Doc Butcher 10 hits
The Priest ??? hits (maybe you should run or shoot his legs)
Sadly there is no global health ratio that increase the health of all Zeds if it is your question
That's been said, I'm finishing another more complete mod for zeds (health+speed+sound perception...) and a new spawn system.
Stay tuned...
If tests go well for a week, the mods will be public.
if you want to see the values of normal / hard / veryhard / nightmare version of my mod, you can unpack the .pbo file with PBO manager, open the config.cpp in \PvZmoD_Tweaked_Zombies\DZ\characters\zombies\ and search "RebalanceHeathLevels" iterationS. You'll see in brackets the zombie category and four number. The first number is the health value for normal version of the mod, the second for hard...
Another point it shouldn't have a difference between normal placed zombies and static placed ones. I don't know where the problem come from.
Concerning my spawn system, it works differently from the vanilla system, I do not use the .xml at all. It can completely replace the vanilla system or they can work together (but be careful about server performances).
My system include a constant dynamic spawn around the players, and static spawns that trigger when a player approach them. There is no zombies realy static that stay even if no player around. And zombies disapeare when player are to far away (saving server resources).
Be aware that this system is not recommended for pure pvp servers because zombies spawning around player can lead to unfair metagaming (like in original dayz mod).
And all of this is fully customisable
For exemple with default value for countryside (yes there is countryside Zeds but they can easily be disable or lower) it spawn between 3 and 5 zeds each 30 seconds on the coast (more often if you progress inland).
For the bases I am aware for this case. The first feedbacks show me that there is sometimes a need for a small cleaning when you come back home but once at home it is manageable as zombies spawn not too close.
If some places have to be "safe of zombies" you can create a safe zones with the dynamic system (but these zones have to be placed manually for the moment).
I'm thinking about a more reliable solution but it will not be implemented in the first release (no ETA).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1772776141
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1772775704