RimWorld

RimWorld

Combat Extended [1.4]
OVERLORD 2 Aug, 2022 @ 2:52am
Turrets no ammo option.
I know I can turn off ammo system and I did consider it, but ultimately I enjoy all the ammo types, and working with what ammo I have. Plus it's fun to see NPC enemies turn up with a couple of bullets and knowing it won't get them far.

I have a mini turret behind my base and it can exhaust itself completely before a single raid is over. My NPCs are useless at reloading it, and if I put a stockpile zone for ammo outside the turret, it says there's no ammo nearby to reload.

tl;dr can we get an option to disable ammo in turrets without disabling ammo for everyone?
OR can I stuff like, 5000 rounds in my turrets so I don't need to worry about it for a while?
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MathWhiz 12 Aug, 2022 @ 12:49pm 
My only suggestion is to mark your turrets as "hold fire" until the enemy is closer, as they have an annoying tendency to fire off half their ammo at targets a mile away behind full cover. It does add even more micromanagement to an already finicky combat system, but 100 bullets goes a lot further when they actually have a chance to hit something.
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