RimWorld

RimWorld

Wa! Skeleton!
Question
How do the skeletons recover skeleton damage/lost limbs. Would be neat if we had to scavenge bone replacements from the fully decayed raider or lost allies rather than damaged bones recovering overtime naturally.
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Beiträge 115 von 18
you deserve to get into Harvard, this is the best idea ive heard in about like five months
Zuletzt bearbeitet von D0g; 21. Jan. 2019 um 9:59
Could also add compatibility for the mod that lets you grow bones in the questionable ethnics organ vat
/. 18. Jan. 2019 um 11:20 
Ursprünglich geschrieben von ParasiticSquid:
Could also add compatibility for the mod that lets you grow bones in the questionable ethnics organ vat

lol, "questionable ethnics"
H.O.N.K. 18. Jan. 2019 um 12:48 
i think it will be uh not so hard to do, all the mod maker need to do is make a hook to tie to questionable ethnics mod's bones and basicly do restore command that limb if roll of the RNG god say yes they can put the use the new bones.
/. 18. Jan. 2019 um 13:00 
The phrase "questionable ethnics" makes me laugh. Are you guys talking about dishonest minorities?

But really, there's no 'n' in ethics.
Ursprünglich geschrieben von H.O.N.K.:
i think it will be uh not so hard to do, all the mod maker need to do is make a hook to tie to questionable ethnics mod's bones and basicly do restore command that limb if roll of the RNG god say yes they can put the use the new bones.
Honk
the only way is ethics :)
Ursprünglich geschrieben von H.O.N.K.:
i think it will be uh not so hard to do, all the mod maker need to do is make a hook to tie to questionable ethnics mod's bones and basicly do restore command that limb if roll of the RNG god say yes they can put the use the new bones.
I meant theres a mod that lets you grow bones already, can just operate on skeletons to replace damaged bones after growing a new one I guess. Forgot which mod lets you grow bones tho
Ursprünglich geschrieben von bearhiderug:
bionic skeelton? if everything on a colonist and skeleton are bionic then what? are they equal =/
Well, I'd imagine the skeleton would be much older. And also more of... how shall we say... a bonehead.
Zuletzt bearbeitet von TheMagicHobo76; 21. Jan. 2019 um 9:04
Ursprünglich geschrieben von TheMagicHobo76:
Ursprünglich geschrieben von bearhiderug:
bionic skeelton? if everything on a colonist and skeleton are bionic then what? are they equal =/
Well, I'd imagine the skeleton would be much older. And also more of... how shall we say... a bonehead.
I hate that I laughed at this..
Ursprünglich geschrieben von ParasiticSquid:
I hate that I laughed at this..
I, for one, am relieved that someone laughed.
Zuletzt bearbeitet von TheMagicHobo76; 21. Jan. 2019 um 16:01
quick question and error buried a dead skeleton and crashed *multiple times* do I just leave the corpses or no?
Ursprünglich geschrieben von TheMagicHobo76:
Ursprünglich geschrieben von ParasiticSquid:
I hate that I laughed at this..
I, for one, am relieved that someone laughed.

I, for one, like Roman Numerals
I would like to know if you are going to make it compatable with advanced bionics mode. It would be awesome, because when my skeletons loose arms, i can install only wooden and vanilla ones :c
Zuletzt bearbeitet von VatskiySas; 23. Jan. 2019 um 9:03
can i change Skeletons' hair style in game?or using mod
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