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I like your second suggestion a lot because it fits well with the toolset already provided by this mod.
As for your third suggestion, why not use the road tool to add another segment to connect your points? That's far easier and has the advantage of adding another node for increased customization. Additionally, I've seen at least two interchange makers on Youtube (not even including my own gameplay) use the current node positioning behavior to lay out roads and position them on the same level before setting their heights so that the curves can be created correctly (in a more visual manner). It's still an interesting suggestion, though.
About my third suggestion, because I tired that if you build like water tower so close, when you move out the pipe node or delete the pipe(and sometime hard to find the pipe), then it's hard to rebuild. So you need to move the tower, and rebuild the pipe, and move it back, and when move it back with pipe connected, you will got slow the movement and drop the game performance.
And about road, sometime the road you want to adjust has been got building with it, and if those building not from "Ploppable RICO", so you will got the building gone, but you don't want to get that and you just want to reconnect some node from the road and don't want to build a new.
(And Elektrix, please check look your "Segment Slope Smoother", I also reported some suggestions to you. And hope you can update. Thank you!)
So, maybe MoveIt can add the function that can select and move them.
That extra node is exactly what we don't want in some cases, especially in small spaces. And often we're using these advanced tools to intentionally work outside the main road nodes.
So far, You're the only I've seen do a road combining tool, and even then it only works for intersections crossing as a full X, which sadly is rarely the issue I have. Usually it's this: drawing a road and wanting it to connect somewhere and not realize Anarchy didn't let it snap. Unless you know a mod I've mssed, I'm surprisd I never saw one; must be a mechanic that isn't easy to make a mod for. Usually this is only a real need when we had precisely drawn the road or only noticed much later.